I am a creative and passionate digital creator with over 20 years of experience across 3D production, sound design, interactive development, and multimedia. I’ve always been driven by understanding how things work and by crafting engaging digital experiences across all formats.
My background spans a wide range of projects:
Video games & interactive experiences: Level design, Unity development (2D/3D/VR/AR), gameplay logic, character animation, physics, and FMOD audio integration. I recently contributed to V-Racer (VR) and worked on the Unioverse project as a sound designer, composer, FMOD programmer, and Unity integrator.
3D creation: Modeling, animation, rigging, shading, sculpting, simulations, rendering, and VR pipelines with Blender.
Audio & Music: Composition, sound design, mixing, mastering, and FMOD implementation.
Web & app development: Websites and applications in HTML5, JavaScript, React, and Unity (including AR experiences).
Video, photography & motion design: Filming, lighting, editing, compositing, and producing professional audiovisual content.
Long-term audiovisual work: Over 20 years producing documentaries, promotional videos, museum content, and multimedia installations.
What makes me stand out is my rare combination of technical versatility, artistic creativity, and real-world production experience. I’m comfortable building entire interactive experiences alone—from concept to code to 3D to audio—and I adapt quickly thanks to continuous self-learning and a strong collaborative mindset.
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