Hello! I’m Jerry — a Korean illustrator and concept artist based in Portugal. Since 2004, I’ve worked in the game industry for over 15 years, covering concept art, illustration, 3D modeling, and art direction. Now as a freelancer, I bring bold, genre-inspired visuals to life across various media. Influenced by comic books, I’m passionate about projects rooted in sci-fi, fantasy, horror, suspense, mystery, and historical fiction. I approach every project with a narrative mindset—turning complex ideas into clear, striking imagery. Whether it’s seamlessly integrating 3D elements or capturing likeness with precision, I offer a wide stylistic range and strong visual storytelling.

Junggil Kook

Hello! I’m Jerry — a Korean illustrator and concept artist based in Portugal. Since 2004, I’ve worked in the game industry for over 15 years, covering concept art, illustration, 3D modeling, and art direction. Now as a freelancer, I bring bold, genre-inspired visuals to life across various media. Influenced by comic books, I’m passionate about projects rooted in sci-fi, fantasy, horror, suspense, mystery, and historical fiction. I approach every project with a narrative mindset—turning complex ideas into clear, striking imagery. Whether it’s seamlessly integrating 3D elements or capturing likeness with precision, I offer a wide stylistic range and strong visual storytelling.

Available to hire

Hello! I’m Jerry — a Korean illustrator and concept artist based in Portugal. Since 2004, I’ve worked in the game industry for over 15 years, covering concept art, illustration, 3D modeling, and art direction. Now as a freelancer, I bring bold, genre-inspired visuals to life across various media.

Influenced by comic books, I’m passionate about projects rooted in sci-fi, fantasy, horror, suspense, mystery, and historical fiction. I approach every project with a narrative mindset—turning complex ideas into clear, striking imagery. Whether it’s seamlessly integrating 3D elements or capturing likeness with precision, I offer a wide stylistic range and strong visual storytelling.

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Language

English
Advanced
Korean
Fluent
Japanese
Intermediate
Portuguese
Beginner

Work Experience

Art Director at PressA
August 1, 2019 - July 31, 2022
Led art direction and oversight of creative projects, ensuring high-quality visual output over a span of three years in Seoul.
Art Director at Carbon Eyed Inc.
May 1, 2014 - September 30, 2018
Managed art direction and creative leadership, driving the company’s visual and artistic development for over 4 years.
Art Director, Concept Artist, 3D Artist at EYEDENTITY GAMES
September 1, 2008 - May 31, 2014
Directed artistic vision and contributed as a concept and 3D artist. Led the 'DRAGON NEST' project as an art director while developing key game visuals and 3D models.
Concept Artist, 3D Artist at Pentavision
September 1, 2006 - August 31, 2008
Responsible for concept art and 3D modeling to support game development projects, contributing creative and technical expertise for two years.
Concept Lead at Hi-win
May 1, 2004 - August 31, 2006
Led the concept design team, overseeing character concepts and providing direction for artistic outputs across projects.
Concept, Dot, Interface Designer at Seed Ent.
September 1, 2002 - August 31, 2003
Handled all aspects of graphic design including concept art, dot design, and interface design supporting various visual projects.
Art Director at PressA
August 1, 2019 - July 31, 2022
Led the art direction for projects at PressA, overseeing the visual development and creative decisions from August 2019 to July 2022.
Art Director at Carbon Eyed Inc.
May 1, 2014 - September 30, 2018
Managed art direction and visual design strategies to enhance project outcomes at Carbon Eyed Inc. from May 2014 to September 2018.
Art Director, Concept Artist, 3D Artist at EYEDENTITY GAMES
September 1, 2008 - May 31, 2014
Worked on concept art, 3D modeling, and led art direction for projects including 'DRAGON NEST', contributing creatively to multiple gaming projects between September 2008 and May 2014.
Concept Artist, 3D Artist at Pentavision
September 1, 2006 - August 31, 2008
Created concept art and 3D assets for the game DUELGATE, enhancing visual storytelling from September 2006 to August 2008.
Concept Lead at Hi-win
May 1, 2004 - August 31, 2006
Led character concept development and guided artistic direction in game projects from May 2004 to August 2006.
Concept, Dot, Interface Designer at Seed Ent.
September 1, 2002 - August 31, 2003
Focused on graphic design and user interface elements involving concept and dot design from September 2002 to August 2003.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Other, Media & Entertainment, Software & Internet, Consumer Goods
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