I'm a 3D artist since 2016, focusing on animation since 2019. Initially, I studied Industrial Design and additive production before becoming a 3D generalist and understanding the 3D pipeline and workflow in cinema and games. Over the years, I've worked as a modeler and generalist in indie games and finally mastered animation, particularly in body mechanics, weights, acting, and appeal through various bootcamps and mentoring programs. I enjoy tackling challenges with a positive approach, paying close attention to detail, and collaborating efficiently with feedback and concept artists. You can check out my work on my website and animation reel.

Jesús Otero

I'm a 3D artist since 2016, focusing on animation since 2019. Initially, I studied Industrial Design and additive production before becoming a 3D generalist and understanding the 3D pipeline and workflow in cinema and games. Over the years, I've worked as a modeler and generalist in indie games and finally mastered animation, particularly in body mechanics, weights, acting, and appeal through various bootcamps and mentoring programs. I enjoy tackling challenges with a positive approach, paying close attention to detail, and collaborating efficiently with feedback and concept artists. You can check out my work on my website and animation reel.

Available to hire

I’m a 3D artist since 2016, focusing on animation since 2019. Initially, I studied Industrial Design and additive production before becoming a 3D generalist and understanding the 3D pipeline and workflow in cinema and games. Over the years, I’ve worked as a modeler and generalist in indie games and finally mastered animation, particularly in body mechanics, weights, acting, and appeal through various bootcamps and mentoring programs.

I enjoy tackling challenges with a positive approach, paying close attention to detail, and collaborating efficiently with feedback and concept artists. You can check out my work on my website and animation reel.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent

Work Experience

Associate Animator at Serial Cut studio
December 31, 2023 - July 21, 2025
Worked as an associate animator using software such as Maya, Cinema 4D, Redshift, and Octane contributing to various animation projects in 2023.
Associate Animator at Magic Fennec
December 31, 2023 - July 21, 2025
Contributed as an associate animator working with Maya, Unreal, and Tortoise in 2023 on different projects.
Animator freelance
January 1, 2019 - Present
Provided 3D animation services across various media including social media, advertisements, game cinematics, and engine animations from 2019 to present.
Modeler
December 31, 2022 - July 21, 2025
Created low-poly to high-poly 3D models, assets, and environments for indie games including retopology and baking textures from 2019 to 2022.
Fusion 360 Teacher at Go Makers
December 31, 2022 - July 21, 2025
Taught online courses on Fusion 360 3D CAD/CAM software from 2021 to 2022.

Education

Degree in 3D animation, games and interactive environments at UVIC
January 1, 2017 - December 31, 2019

Qualifications

Animation Flow Mentoring
January 1, 2023 - December 31, 2023
Advanced Acting Lectures with Alex Ferreira
January 1, 2023 - December 31, 2023
Roberto Zincone e-mentor and consultor
January 1, 2024 - December 31, 2024
one-one talks with Keith Kellogs (Star wars animation Supervisor)
January 1, 2023 - December 31, 2023
Epic Animation Bootcamp
January 1, 2023 - December 31, 2023
NERF Seminary
January 1, 2023 - December 31, 2023
Incubator Animator
January 1, 2023 - December 31, 2023
Character Animator Bootcamp
January 1, 2021 - December 31, 2022
Character Modeler Bootcamp
January 1, 2020 - December 31, 2021
Fusion 360 Bootcamp
January 1, 2015 - December 31, 2015

Industry Experience

Media & Entertainment, Gaming, Education, Consumer Goods, Software & Internet

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