Available to hire
Hi, I’m Jaime Goldenberg Mora, a passionate 3D Character Artist and 3D Animator with experience in creating dynamic, stylized characters and telling stories through animation.
I love collaborating with teams, using Autodesk Maya, ZBrush, Substance Painter, and Unreal/Unity pipelines to deliver high-quality performances for short films and games, as seen in Heroes of Kalpana and other projects.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Advanced
Spanish; Castilian
Advanced
Work Experience
Director / 3D Animation Director / 3D Character Artist at Heroes of Kalpana
March 1, 2024 - September 22, 2025Established and directed the animation style for the Heroes of Kalpana short film, implementing the 'two's' animation technique to create dynamic, emotive character performances. Focused on storytelling and consistency, ensuring each animation and character met high-quality industry standards. Delivered high-quality character animation ready for production pipelines, balancing narrative needs with audience engagement. Oversaw scene direction and maintained a cohesive visual language across the short.
3D Artist / 3D Animation at Poly Art Studio
November 1, 2024 - September 22, 2025Delivered game-ready models of droid characters with optimized topology and detail, meeting high-quality standards for a battle royale game. Created models and textures in a stylized art direction for character skins and asset variations. Delivered efficient rigs for different characters optimized for Unity.
3D Character Animation at Estudio Shout
November 1, 2024 - September 22, 2025Delivered high-quality animation sequences for an unannounced AA game title. Created character transformations into quadruped form and quadruped animation sets. Followed in-game guidelines, delivered detailed walk and run cycles, conveying characters' personalities. Coordinated with riggers, producers, and designers to maintain a consistent animation style across characters.
3D Artist at Goblin Crew Studios
January 1, 2024 - PresentDesigned and sculpted modular, stylized assets for miniatures and table-top sets; created scalable assets that stack for tabletop environments; followed project guidelines to adapt minis for different games; collaborated with the team to develop upcoming miniature sets and improve workflow for modular kits.
3D Character Animation at Fair Play Labs
September 1, 2025 - September 22, 2025Delivered a wide variety of combat animations for two different characters in an unannounced game's roster. Adapted actions to a broad range of in-game needs, developed an in-game super attack animation, refined walk and run cycles, and created workflows for saving character poses using Studio Library to speed up asset reuse. Ensured frame data supported game design requirements for consistency across characters.
Director / 3D Animation Director / 3D Character Artist at Heroes of Kalpana (Short Film)
March 1, 2024 - September 22, 2025Established and directed the animation style, implementing the 'twos' technique inspired by action sequences similar to Puss in Boots: The Last Wish. Delivered high-quality characters and animation pipelines aligned with industry standards, ready for polishing and final delivery. Focused on crafting diverse, stylized characters imbued with rich emotion and storytelling, bringing the short film to life. Directed the entire scenes to maintain a cohesive story thread and balance to keep the audience engaged.
3D Artist / 3D Animation at Planet X
November 1, 2024 - September 22, 2025Delivered game-ready model assets of droid characters with strong optimization and detail for a battle royale title. Focused on creating models and textures in a stylized art style for character skins and asset variations. Delivered efficient rigs for multiple characters optimized for Unity.
3D Character Animation at Estudio Shout
November 1, 2024 - September 22, 2025Created high-quality character animation sequences for an unreleased AA game title, including a quadruped transformation. Collaborated closely with producers, directors, and designers to maintain a consistent animation style and meet project milestones.
3D Artist at Goblin Crew Studio
January 1, 2024 - PresentWorked on 3D printing miniatures and modular, stylized assets tailored for tabletop environments. Created modular assets that stack and adapt for different table-top game setups. Collaborated to develop upcoming sets and improve the workflow for miniature asset variety and presentation.
3D Character Animation at Fair Play Labs
September 1, 2025 - September 22, 2025Delivered a wide variety of combat animations for two different characters on the game’s roster. Adapted animations to a range of actions, developed an in-game super attack, and refined walk/run cycles to capture each character’s personality. Created workflows for saving poses using Studio Library and followed frame data to maintain consistency across characters.
Director / 3D Animation Director / 3D Character Artist at Heroes of Kalpana (Short Film)
March 1, 2024 - September 22, 2025Established and directed the animation style where the characters had to be animated with the “two’s” technique reminiscent of Puss in Boots: The Last Wish. Delivered high-quality characters for the short film following industry-standard pipeline, with animation ready to rig and publish. Focused on crafting diverse, stylized characters imbued with rich emotion and storytelling, brought to life through high-quality animation. Directed the entire scenes of the short film, ensuring a consistent storytelling line while maintaining a perfect balance to keep the audience attention.
3D Artist / 3D Animation at Planet X
November 1, 2024 - September 22, 2025Delivered game-ready models of droid characters with great optimization and detail, meeting high-quality standards for a battle royale game. Focused on creating models and textures under a stylized art style for character skins and asset variations. Delivered efficient rigs for the different characters that were optimized for Unity.
3D Character Animation at Estudio Shout
November 1, 2024 - September 22, 2025Delivered high-quality animation sequences for in-game mechanics and attacks of the different characters inside the game roster. Developed animations for a character’s transformation into a quadruped form, along with the quadruped complete animation sets. Focused on creating stylized animations that conveyed the desired cartoony and bouncy style of animation. Followed strict guidelines of frame data that dictated the actions and attacks of the different characters. Collaborated closely with the riggers, producers and designers to maintain a coherent animation style and frame data for the different characters.
3D Artist at Goblin Crew Studio
January 1, 2024 - PresentDesigned and sculpted modular, stylized assets for miniature 3D-printed sets, tailored for tabletop-style environments. Created modular assets that can stack up and serve as display pieces. Followed guidelines to adapt the miniatures and assets to different tabletop games. Collaborated closely with the team to develop the upcoming sets and improve the workflow for the modularity of the miniature sets.
3D Character Animation at Fair Play Labs
September 1, 2025 - September 22, 2025Delivered a wide variety of combat animation sequences for two different characters on the game’s roster. Adapted to the different ranges of actions needed for the characters’ animations. Developed an in-game super attack animation that transitions to a cinematic special attack. Delivered detailed and refined walk and run cycles for the characters, capturing their respective personalities and traits with precision. Created an efficient workflow for saving character poses using Studio Library, which later sped up the process of importing or replacing poses in different Maya scenes. Followed strict frame data guidelines that dictated the actions and attacks of the different characters.
Director / 3D Animation Director / 3D Character Artist at Heroes of Kalpana Short Film
March 1, 2024 - September 22, 2025Established and directed the animation style using the 'twos' technique reminiscent of action scenes from Puss in Boots: The Last Wish. Delivered high-quality characters for the short film following an industry-standard pipeline, animation-ready for production. Focused on crafting diverse, stylized characters imbued with rich emotion and storytelling, bringing them to life with high-quality animation. Directed the entire short film’s scenes to ensure a consistent narrative while maintaining a perfect balance to keep the audience engaged.
3D Artist / 3D Animation at Poly Art Studio
November 1, 2024 - September 22, 2025Delivered game-ready models of droid characters with optimized textures for a battle royale game. Created stylized characters and textures for multiple skins and assets, with efficient rigs for Unity.
3D Artist / 3D Animation at Planet X
November 1, 2024 - September 22, 2025Created game-ready assets for Planet X, including environment assets and character models in a stylized art direction. Produced texture work and ensured assets were optimized for Unity.
3D Character Animation at Estudio Shout
November 1, 2024 - September 22, 2025Delivered high-quality animations for in-game mechanics and attacks of the roster. Developed transform-to-quadruped animation sets and maintained a stylized, cartoonish, bouncy look. Followed frame data guidelines for actions and attacks and collaborated closely with riggers, producers and animators to maintain a coherent animation style.
3D Artist at Goblin Crew Studios
January 1, 2024 - PresentDesigned and sculpted modular, stylized assets for miniature 3D-printed sets, tailored for table-top style environments. Created modular assets that stack up and adapt for different tabletop games, following project guidelines to optimize workflow and improve the modularity of the sets.
3D Character Animation at Fair Play Labs
September 1, 2025 - September 22, 2025Delivered a wide variety of combat animations for two different characters on the game’s roster. Adapted to a range of actions, including a transform to a cinematic boss-like attack, and delivered detailed walk and run cycles that capture each character’s personality.
Director / 3D Animation Director / 3D Character Artist at Heroes of Kalpana Short Film
March 1, 2024 - September 22, 2025Established and directed the animation style where characters were animated using the "twos" technique, inspired by action scenes from Puss in Boots: The Last Wish. Delivered high-quality characters and animation-ready assets following an industry-standard pipeline, with emphasis on diverse, stylized characters and rich storytelling. Directed entire scenes to maintain a cohesive narrative and sustain audience engagement.
3D Artist / 3D Animation at Polyart Studio
November 1, 2024 - September 22, 2025Planet X: Delivered game-ready models of droid characters with optimization and detail for a battle royale game. Created models and textures in a stylized art style for character skins and asset variations. Delivered efficient rigs for the different characters optimized for Unity.
3D Character Animation at Estudio Shout
November 1, 2024 - September 22, 2025Unnanounced AA Game Title: Delivered high-quality animation sequences for in-game mechanics and attacks across the character roster. Developed animations for a character transforming into a quadruped form, with a full quadruped animation set. Followed frame data constraints and collaborated with riggers, producers, and fellow animators to maintain a coherent style.
3D Artist at Goblin Crew Studios
January 1, 2024 - Present3D Printing Miniatures: Designed and sculpted modular, stylized assets for tabletop-style environments. Created modular assets that can stack and adapt to different tabletop games. Built a facial expression library for male and female characters through blend shapes and collaborated on porting character rigs between Unreal Engine and Unity.
3D Character Animation at Fair Play Labs
September 1, 2025 - September 22, 2025Unannounced Game Title: Delivered a wide variety of combat animations for two characters, adapting the range of actions to the game’s needs. Developed an in-game super attack that transitions to a cinematic special attack. Created refined walk and run cycles, and established a Pose Library workflow to speed up pose import/replacement across Maya scenes.
Director / 3D Animation Director / 3D Character Artist at Heroes of Kalpana Short Film
March 1, 2024 - September 22, 2025Established and directed the animation style using the "twos" animation technique, delivering animation-ready topology and high-quality character work for the short film. Directed the entire scenes to maintain a cohesive storyline and engaging pacing, ensuring a consistent narrative while balancing action and emotion.
3D Artist / 3D Animation at Polyart Studio
November 1, 2024 - September 22, 2025Delivered game-ready models of droid characters with optimization and detail for a battle royale title. Created stylized textures for character skins and assets, delivered efficient rigs optimized for Unity, and assisted in porting character rigs from Unreal Engine to Unity.
3D Character Animation at Estudio Shout
November 1, 2024 - September 22, 2025Delivered high-quality animation sequences for in-game mechanics and attacks of the game roster. Developed animations for a character transformation into quadruped form, maintaining a stylized cartoony and bouncy feel while following strict frame data and collaborating closely with riggers and producers to maintain a coherent style.
3D Artist at Goblin Crew Studios
January 1, 2024 - Present3D Printing Miniatures: Designed and sculpted modular, stylized assets for miniature 3D-printed sets tailored for tabletop environments. Created modular assets that can stack and adapt to different tabletop games, improved workflow for modularity, and contributed to upcoming sets. Collaborated with the team to develop the modular workflow and asset variations.
3D Character Animation at Fair Play Labs
September 1, 2025 - September 22, 2025Unannounced Game Title: Delivered a wide variety of combat animations for two characters, adapting to a broad range of actions. Developed an in-game super attack that transitions to a cinematic, refined walk and run cycles to capture character personalities, and created a pose library workflow using StudioLibrary to speed up pose management. Followed strict frame data for consistency across characters.
Director / 3D Animation Director / 3D Character Artist at Heroes of Kalpana
March 1, 2024 - September 22, 2025Established and directed the animation style using the 'twos' technique reminiscent of action sequences from Puss in Boots: The Last Wish. Delivered high-quality characters aligned with industry standards, focusing on diverse, stylized characters imbued with rich emotion and storytelling. Directed entire scenes of the short film to maintain a consistent story and pacing.
3D Artist / 3D Animation at Poly Art Studio
November 1, 2024 - September 22, 2025Delivered game-ready models of droid characters with optimized topology for a battle royale game (Planet X). Focused on creating models and textures under a stylized art style for character skins and asset variations. Delivered efficient rigs for different characters optimized for Unity.
3D Character Animation at Estudio Shout
November 1, 2024 - September 22, 2025Shout AA game title: Delivered high-quality character animation sequences for an unannounced AA game title. Focused on stylized animation aligned with rigging pipelines and storytelling objectives; collaborated with riggers and designers to maintain a cohesive visual language.
3D Artist at Goblin Crew Studios
January 1, 2024 - PresentDesigned and sculpted modular, stylized assets for miniatures for tabletop games. Created modular assets that can stack for tabletop environments. Followed production guidelines to adapt minis for different tabletop game ecosystems. Built a customization library for male and female adventurer characters and developed a facial expressions library using ZBrush.
3D Character Animation at Fair Play Labs
September 1, 2025 - September 22, 2025Delivered combat animations for two different characters on an unannounced game title. Adapted actions for in-game transitions to cinematic special attacks. Refined walk and run cycles, capturing personality traits. Created a pose library to support character reads and integrated into Maya scenes and game pipelines.
Director / 3D Animation Director / 3D Character Artist at Heroes of Kalpana (Short Film)
March 1, 2024 - September 22, 2025Established and directed the animation style for the short, directing character animation and ensuring high-quality performances. Delivered diverse, stylized characters imbued with emotion and storytelling, while maintaining a consistent narrative across scenes and a cohesive animation pipeline.
3D Artist / 3D Animation at Planet X
November 1, 2024 - September 22, 2025Delivered game-ready models of droid characters with optimized detail for a battle royale game. Created models and textures under a stylized art style for character skins and asset variations. Delivered efficient rigs for different characters optimized for Unity.
3D Character Animation at Studio Shout
November 1, 2024 - September 22, 2025Delivered high-quality animation sequences for two different characters in an unannounced AA title. Developed character transformations into a quadruped form, created rigged animation sets, and maintained a stylized, cartoony look consistent with game requirements.
3D Artist at Goblin Crew Studios
January 1, 2024 - PresentDesigned and sculpted modular, stylized assets for miniatures and tabletop-style environments. Created modular assets that stack and adapt to different table-top game setups, and collaborated to improve workflow for miniature asset production.
3D Character Animation at Fair Play Labs
September 1, 2025 - September 22, 2025Delivered a wide variety of combat animations for two characters in the game's roster. Adapted animations to a range of actions, developed a in-game super attack animation, and refined walk/run cycles to capture personality traits. Collaborated with producers, animators, and designers to maintain a cohesive style and data-driven rigging.
Education
Bachelor’s Degree in Digital Animation at Universidad Veritas
January 1, 2018 - January 1, 2024Bachelor’s Degree in Digital Animation at Universidad Veritas
January 1, 2018 - January 1, 2024Bachelor's Degree in Digital Animation at LCI Universidad Veritas
January 1, 2018 - January 1, 2024Bachelor's Degree in Digital Animation at Universidad Veritas
January 1, 2018 - January 1, 2024Bachelor’s Degree in Digital Animation at LCI Universidad Veritas
January 1, 2018 - January 1, 2024Bachelor’s Degree in Digital Animation at LCI Universidad Veritas
January 1, 2018 - January 1, 2024Bachelor's Degree in Digital Animation at LCI University Veritas
January 1, 2018 - January 1, 2024Bachelor’s Degree in Digital Animation at LCI Universidad Veritas
January 1, 2018 - January 1, 2024Qualifications
Stuttgart International Festival of Animated Film 2025 Official Selection
January 1, 2025 - September 22, 2025ACID' Anime Fest 2025 Official Selection
January 1, 2025 - September 22, 2025MUA Veritas Awards 2021 & 2022
January 1, 2021 - December 31, 2022BAFTA Student Awards 2025 Official Selection
January 1, 2025 - September 22, 2025ALUCINE Latin Film + Media Arts Festival 2025 Official Selection
January 1, 2025 - September 22, 2025Shnit San José 2025 Official Selection
January 1, 2025 - September 22, 2025Industry Experience
Media & Entertainment, Gaming, Software & Internet, Education
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