I am an innovative and creative Technical Artist with a passion for 3D animation and game development. Throughout my education and work experiences, I have honed my skills in rigging and creating game-ready assets that enhance the quality and productivity of any project I work on. I thrive in collaborative environments and am always eager to push the graphical limits of game design. With a background in technical aspects of animation and game design, I have developed a strong proficiency in Unreal Engine and Maya. I aim to secure a technical art position to further explore my creativity and technical skills while contributing effectively to game development teams.

Jeh’si Hoffman

I am an innovative and creative Technical Artist with a passion for 3D animation and game development. Throughout my education and work experiences, I have honed my skills in rigging and creating game-ready assets that enhance the quality and productivity of any project I work on. I thrive in collaborative environments and am always eager to push the graphical limits of game design. With a background in technical aspects of animation and game design, I have developed a strong proficiency in Unreal Engine and Maya. I aim to secure a technical art position to further explore my creativity and technical skills while contributing effectively to game development teams.

Available to hire

I am an innovative and creative Technical Artist with a passion for 3D animation and game development. Throughout my education and work experiences, I have honed my skills in rigging and creating game-ready assets that enhance the quality and productivity of any project I work on. I thrive in collaborative environments and am always eager to push the graphical limits of game design.

With a background in technical aspects of animation and game design, I have developed a strong proficiency in Unreal Engine and Maya. I aim to secure a technical art position to further explore my creativity and technical skills while contributing effectively to game development teams.

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Work Experience

3D Generalist at Humber College
May 1, 2023 - September 1, 2024
Involved in the Humber Directed Game Development Project, where I invented visual effects and created rigs and controls for real-time graphics. I also focused on developing low poly quality 3D models to enhance game performance.
Engine Plant Line Worker at Honda Engine Plant
April 1, 2022 - September 1, 2023
Worked in various positions to construct engines, ensuring the production line runs smoothly and coordinating with co-workers for optimal performance.
Film Rigger at Humber College
September 1, 2024 - December 1, 2024
Created IK-based rigs to enhance animations and developed an exportable rigging pipeline for Unreal Engine. I focused on maintaining a consistent rendering pipeline.

Education

3D Animation at Humber College North Campus
January 1, 2022 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment