I'm a senior software developer with 15+ years of experience delivering end-to-end solutions. I specialize in C#/.NET (both Framework and Core), RESTful APIs, and data modeling with SQL, PostgreSQL, and MongoDB. I enjoy blending solid backend architectures with modern frontend tech like React and Razor, and I have recent hands-on work with AWS cloud services. I’m comfortable working remotely, value strong collaboration, and love tackling exciting, challenging projects while continuously learning new technologies. I’m a proactive self-starter with solid self-management and teamwork skills. I’m always on the lookout for meaningful, ambitious projects and opportunities to grow my technical toolkit and contribute to cross-functional teams.

JICA MONSANTO

I'm a senior software developer with 15+ years of experience delivering end-to-end solutions. I specialize in C#/.NET (both Framework and Core), RESTful APIs, and data modeling with SQL, PostgreSQL, and MongoDB. I enjoy blending solid backend architectures with modern frontend tech like React and Razor, and I have recent hands-on work with AWS cloud services. I’m comfortable working remotely, value strong collaboration, and love tackling exciting, challenging projects while continuously learning new technologies. I’m a proactive self-starter with solid self-management and teamwork skills. I’m always on the lookout for meaningful, ambitious projects and opportunities to grow my technical toolkit and contribute to cross-functional teams.

Available to hire

I’m a senior software developer with 15+ years of experience delivering end-to-end solutions. I specialize in C#/.NET (both Framework and Core), RESTful APIs, and data modeling with SQL, PostgreSQL, and MongoDB. I enjoy blending solid backend architectures with modern frontend tech like React and Razor, and I have recent hands-on work with AWS cloud services. I’m comfortable working remotely, value strong collaboration, and love tackling exciting, challenging projects while continuously learning new technologies.

I’m a proactive self-starter with solid self-management and teamwork skills. I’m always on the lookout for meaningful, ambitious projects and opportunities to grow my technical toolkit and contribute to cross-functional teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
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Language

English
Fluent
Tagalog
Fluent

Work Experience

Senior .NET Developer at Food For Benjamin Ltd (Remote - UK) (outsourced by Fat Cigar Productions Ltd)
May 1, 2017 - Present
Architected and implemented full-stack features spanning Unity client and .NET Framework backend serving tens of thousands of active users. Designed and maintained RESTful APIs for content management, delivery, and player management; integrated Google Firebase, ads, analytics, and payments; wrote complex SQL and MongoDB queries for analytics; collaborated with cross-functional teams on game design; built web-based admin tools for content and player administration.
Technical Lead and Senior Game Developer at Synergy88 Digital Inc.
October 1, 2015 - May 30, 2017
Created project estimates, technical specifications, and coding standards. Mentored junior developers and established development best practices. Also worked on Spellstrike, a Steam Greenlit strategy PC game in Unity/C#, contributing to system design and implementing core gameplay mechanics including combat and data management. Represented the project publicly at ESGS and in investor/international summit demos.
Unity Game Developer at Fat Cigar Productions Ltd
August 1, 2012 - September 30, 2015
Contributed to Street Kart when it was still in its beta/early days. It's a multiplayer iOS kart racing game. I worked across the full stack: UI, gameplay mechanics, in-app purchases, analytics, and real-time multiplayer via Photon Networking, plus server-side API work in .NET.
Client-Server Programmer and Game Developer at Micro Sourcing Philippines Inc.
January 1, 2012 - December 31, 2013
Developed MMO PC and mobile games across multiple engines (Unity3D, Unigine, Photon), specializing in rapid prototyping, UI, networking, and developer tooling. Built early expertise in client-server architecture and game pipelines, and competed in Global Game Jams delivering full games in 48 hours — all within small, fast-moving teams where learning and teaching new tech on the fly was the norm.
Game Developer at Hercules Group Asia Corp.
January 1, 2010 - December 31, 2011
Developed MMO PC and mobile games using Unity 3D; focused on rapid prototyping, UI, networking, and game systems; contributed to cross-functional team deliverables and project planning.

Education

Bachelor of Science in Applied Physics at University of the Philippines - Diliman
June 1, 2005 - March 31, 2010
Research Experience: Instrumentation Physics Laboratory (IPL) - Published and presented research papers - Completed undergraduate thesis in which Natural Language Processing (NLP) and neural networks were used - Programming experience: Python, C++, Perl, Bash, MATLAB

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Professional Services, Other
    paper Full-Stack Web Application (React & AWS)

    Developed a full-stack web application using React on the frontend and AWS services on the backend (API Gateway, Lambda, DynamoDB) with Route 53 DNS management and caching; implemented an automated deployment pipeline.