Hi, I’m Justin Korn. I’m a game developer, software engineer, and entrepreneur with over a decade of experience turning ambitious ideas into playable realities. I’ve shipped, led, and prototyped across indie and AAA-style teams, focusing on turning ideas into extensible systems at the intersection of technology, design, and media.

Justin Korn

Hi, I’m Justin Korn. I’m a game developer, software engineer, and entrepreneur with over a decade of experience turning ambitious ideas into playable realities. I’ve shipped, led, and prototyped across indie and AAA-style teams, focusing on turning ideas into extensible systems at the intersection of technology, design, and media.

Available to hire

Hi, I’m Justin Korn. I’m a game developer, software engineer, and entrepreneur with over a decade of experience turning ambitious ideas into playable realities.

I’ve shipped, led, and prototyped across indie and AAA-style teams, focusing on turning ideas into extensible systems at the intersection of technology, design, and media.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Fluent

Work Experience

Co-Founder / CTO at Test Jar Labs
January 1, 2022 - Present
Experimental game studio building interactive experiences, including a flagship mobile title with MOBA-mechanics; led engineering and product direction across prototypes, toolchains, and live ops.
Lead Engineer at Blindsight: War of the Wardens
May 1, 2022 - January 1, 2024
Narrative-driven hero brawler project; designed and implemented core combat systems, player movement, unit behavior, and engineering culture; led multi-disciplinary engineering efforts.
Part-Time Technical Advisor at Zeqa Network
January 1, 2021 - March 1, 2023
Remote Bedrock Edition Minecraft PvP server; defined technical direction and tooling as the community grew into a top platform on the Minecraft ecosystem.
Lead Engineer at Mineceit
May 31, 2019 - October 31, 2020
Mineceit Remote: Bedrock PvP server; defined system architecture across studio products, built modular, reusable tooling, and integrated cross-platform play.
Gameplay Programmer Intern at Air Strafe Interactive
May 1, 2021 - August 1, 2021
Independent studio delivering a flagship game; authored gameplay mechanics, built levels/tools, and contributed to live ops.
Part-Time Teacher at ID Tech Remote
May 1, 2021 - August 1, 2021
Leading global STEM education program teaching coding, game development, and digital art to students.
Software Engineer Intern at Warner Bros. Games
May 31, 2022 - July 31, 2022
Remote role within the Central Game Technology team; shipped internal tooling and contributed to processes/pipelines used by WB studios.

Education

Bachelor of Arts in Interactive Media and Game Design at University of Southern California
August 1, 2019 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Other, Computers & Electronics

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
See more

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