Skilled sound designer with a background in sound engineering and audio production, specializing in creating immersive audio experiences that boost engagement. Experienced in sound design, editing, UI/UX audio implementation, and end-to-end post-production workflows. Worked across game, film, and social media projects—handling Foley, ADR, dialogue editing, audio asset implementation, and studio operations. Also brings transcription/subtitling experience using ElevenLabs to deliver accurate, well-timed content.

Jimin Jun

Skilled sound designer with a background in sound engineering and audio production, specializing in creating immersive audio experiences that boost engagement. Experienced in sound design, editing, UI/UX audio implementation, and end-to-end post-production workflows. Worked across game, film, and social media projects—handling Foley, ADR, dialogue editing, audio asset implementation, and studio operations. Also brings transcription/subtitling experience using ElevenLabs to deliver accurate, well-timed content.

Available to hire

Skilled sound designer with a background in sound engineering and audio production, specializing in creating immersive audio experiences that boost engagement. Experienced in sound design, editing, UI/UX audio implementation, and end-to-end post-production workflows.

Worked across game, film, and social media projects—handling Foley, ADR, dialogue editing, audio asset implementation, and studio operations. Also brings transcription/subtitling experience using ElevenLabs to deliver accurate, well-timed content.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Korean
Advanced
English
Advanced

Work Experience

AI Transcriptionist at ElevenLabs
April 1, 2024 - Present
Produces and reviews highly accurate transcripts for a range of content. Creates high-quality subtitles for video content following specific formatting rules and timing standards.
Sound Designer (Remote) at Freelance Audio Related Projects
April 1, 2024 - Present
Freelance sound designer providing audio editing and sound design for YouTube creators and social media content producers. Also performs sound editing for independent filmmakers and game developers on personal projects. Handles post-production tasks including editing and sound design to support engaging, user-facing media.
Sound Designer (Remote) at DFAD (DF Music Organization)
July 2, 2023 - April 1, 2024
Designed and edited sound, dialogue, and Foley for game projects, including re-recording, ADR mixing, and engineering. Developed UI/UX sound design for character customization menus, setup menus, and other in-game UI sounds to enhance player interaction and feedback. Worked on integrating and refining audio assets for gameplay experiences.
Technical Sound Designer, General Manager (Studio Closure due to industry) at Wilmer Sound, LLC
May 1, 2022 - March 1, 2023
Led Foley recording, mixing, and sound design for projects with major clients including Amazon (New World), Hi-Rez (SMITE), Facebook (Messenger Kids), and Star Wars (Visions Season 2). Implemented audio assets using tools such as Wwise, FMOD, Unity, Unreal Engine, and Lumberyard. Managed studio operations including team coordination, studio maintenance, and client communications.
Technical Sound Designer, General Manager (Studio Closed due to industry) at Wilmer Sound, LLC
May 1, 2022 - March 1, 2023
Led Foley recording, mixing, and sound design for projects with major clients, including Amazon (New World), Hi-Rez (SMITE), Facebook (Messenger Kids), and Star Wars (Visions Season 2). Implemented audio assets into projects using Wwise, FMOD, Unity, Unreal Engine, and Lumberyard. Managed studio operations including team coordination, studio maintenance, and client communications.
Lead Sound Designer at Spellbrush
May 20, 2021 - May 1, 2022
Designed and implemented sound for the Japanese anime-themed mobile game Arrowmancer featuring AI-powered art. Created synchronized sound effects and UI/UX audio elements using Unity and FMOD Studio to enhance gameplay. Led the audio design process from concept to completion, ensuring consistent, high-quality sound integration.
Sound Engineer, Sound Technician, General Manager (Studio Closure due to Covid-19) at Living Sound Inc.
August 1, 2019 - March 1, 2020
Provided sound engineering and technical support including live sound system installations, audio equipment rentals, and customer service. Managed recording studio operations delivering comprehensive audio services from recording and mixing to mastering.
Sound Engineer, Sound Technician, General Manager (Studio Closed due to Covid-19) at Living Sound Inc.
August 1, 2019 - March 1, 2020
Provided sound engineering and technical support, including live sound system installations, audio equipment rentals, and customer service. Managed recording studio operations and delivered comprehensive audio services from recording and mixing to mastering.

Education

Master of Arts in Sound Design at Academy of Art University
January 11, 2030 - May 1, 2023
Bachelor of Science in Sonic Arts and Music Production at Portland State University
January 11, 2030 - June 1, 2019
Master of Arts in Sound Design at Academy of Art University
January 11, 2030 - May 1, 2023
Bachelor of Science in Sonic Arts and Music Production at Portland State University
January 11, 2030 - June 1, 2019

Qualifications

Audio Engineering Certificate
January 1, 2019 - August 18, 2026
Academy Course Certificate, Pro Tools Users Certificate
December 1, 2020 - August 18, 2026
Audio Engineering Certificate
January 1, 2019 - August 18, 2026
Pro Tools Users Certificate
December 1, 2020 - August 18, 2026
Interactive Sound Design (Academy Course Certificate)
December 1, 2020 - August 18, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services, Computers & Electronics