I’m a software engineer with 8 years of experience helping businesses optimize and maintain high-performance systems. I specialize in low-latency back-end systems, AI model integration, cloud infrastructure, and application development for industries leveraging computer vision, real-time data processing, and video game technologies. I work closely with clients to define goals and deliverables, providing clear technical communication, regular updates, and detailed documentation or knowledge transfer for long-term success.

Jamie Morgan

I’m a software engineer with 8 years of experience helping businesses optimize and maintain high-performance systems. I specialize in low-latency back-end systems, AI model integration, cloud infrastructure, and application development for industries leveraging computer vision, real-time data processing, and video game technologies. I work closely with clients to define goals and deliverables, providing clear technical communication, regular updates, and detailed documentation or knowledge transfer for long-term success.

Available to hire

I’m a software engineer with 8 years of experience helping businesses optimize and maintain high-performance systems. I specialize in low-latency back-end systems, AI model integration, cloud infrastructure, and application development for industries leveraging computer vision, real-time data processing, and video game technologies.

I work closely with clients to define goals and deliverables, providing clear technical communication, regular updates, and detailed documentation or knowledge transfer for long-term success.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
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Work Experience

Software Engineer at Hawk-Eye Innovations
December 4, 2023 - Present
Developed components to connect legacy Windows-based broadcast systems with Linux-based equivalents, enabling the migration of on-premise hardware workflows to scalable AWS and Docker environments. Improved data throughput for video streaming and real-time tracking pipelines by leveraging low-level concurrency and interprocess communication between containerised applications powering broadcasting solutions for live sporting events. Led the development of a Docker-based microservice for automated media clipping, utilizing a multi-threaded pipeline to ingest, transcode, route audio, and upload live footage to S3 via on-demand ECS tasks.
Software Engineer at Jugo Digital Ltd
March 20, 2023 - September 19, 2023
Created new revenue opportunities by developing features to superimpose interactive web content onto live video streams, providing enhanced user interactivity during virtual events. Conducted key computer graphics research tasks and produced comprehensive technical reports, illustrating issues addressed and limitations of applied techniques. Applied game engine expertise to diagnose issues, address technical debt, and improve stability of user-facing features.
Software Developer at Anthropics Technology Ltd
April 18, 2018 - February 22, 2023
Developed low-latency WebGL approximations of complex back-end visual renders to enable instant browser-based previews, significantly improving final output accuracy. Introduced and optimized GPU rendering pipelines using OpenGL and Metal, focusing on AI model communication and memory efficiency on mobile hardware. Trained deep learning models to solve computer vision tasks for product features that improved upon existing solutions in both speed and accuracy. Optimized the deployment of computer vision models by developing custom integration layers, ensuring low-latency execution across mobile and desktop hardware. Ported Windows executables to Linux and worked on the automation of generating Docker images for hosting back-end services on cloud infrastructure. Created a python-based REST API to integrate with existing machine learning model infrastructure for initial production rollout Engineered an offline mesh generation pipeline using an energy-minimizing algorithm to produce constrained, optimized vertex alignment to
University Lecturer at SAE Institute
February 14, 2017 - August 9, 2017
Delivered lectures on AI and tools programming; mentored students on technical assignments and C++ best practices.

Education

First Class BSc. Computer Games Programming ​(Hons) at Middlesex University
May 9, 2026 - May 9, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Telecommunications, Software & Internet

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
See more