I am a CGI Artist and Creative Lead dedicated to the intersection of technical precision and cinematic storytelling. With a background spanning automotive and architectural visualization, I specialize in crafting photoreal imagery and immersive, cinematic motion that communicates a design’s identity with honesty, integrity, and an artistic soul. Throughout my career, I’ve applied comprehensive CGI production principles to build structured, scalable pipelines that deliver high-fidelity results under intensive workloads. I combine engineering rigor (turning complex data into immersive VR/XR and augmented experiences) with creative direction to produce evocative stills and fluid animations. I also integrate localized and cloud-based AI solutions to improve efficiency and push digital atmosphere and visual narrative boundaries—while protecting and refining the designer’s vision through a cinematic lens.

JOÃO CORREIA

I am a CGI Artist and Creative Lead dedicated to the intersection of technical precision and cinematic storytelling. With a background spanning automotive and architectural visualization, I specialize in crafting photoreal imagery and immersive, cinematic motion that communicates a design’s identity with honesty, integrity, and an artistic soul. Throughout my career, I’ve applied comprehensive CGI production principles to build structured, scalable pipelines that deliver high-fidelity results under intensive workloads. I combine engineering rigor (turning complex data into immersive VR/XR and augmented experiences) with creative direction to produce evocative stills and fluid animations. I also integrate localized and cloud-based AI solutions to improve efficiency and push digital atmosphere and visual narrative boundaries—while protecting and refining the designer’s vision through a cinematic lens.

Available to hire

I am a CGI Artist and Creative Lead dedicated to the intersection of technical precision and cinematic storytelling. With a background spanning automotive and architectural visualization, I specialize in crafting photoreal imagery and immersive, cinematic motion that communicates a design’s identity with honesty, integrity, and an artistic soul.

Throughout my career, I’ve applied comprehensive CGI production principles to build structured, scalable pipelines that deliver high-fidelity results under intensive workloads. I combine engineering rigor (turning complex data into immersive VR/XR and augmented experiences) with creative direction to produce evocative stills and fluid animations. I also integrate localized and cloud-based AI solutions to improve efficiency and push digital atmosphere and visual narrative boundaries—while protecting and refining the designer’s vision through a cinematic lens.

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Language

English
Advanced
Portuguese
Fluent
Spanish; Castilian
Advanced

Work Experience

Lead Visualization Specialist at TVS Motor UK (Stoneleigh)
March 1, 2024 - Present
Established foundations for high-end visualization using CGI production-house principles tailored to fast-paced automotive design demands. Specialized in bridging raw Alias data to photoreal imagery that preserves brand identity with honesty and integrity. Implemented systematic production structures to deliver marketing-ready interactive immersive VR/XR simulations and consistent premium assets under intensive workloads. Drove integration of automated workflows and secured R&D into localized AI and cloud-based solutions.
Senior CGI Artist at Jaguar Land Rover (Gaydón)
May 1, 2020 - July 1, 2023
Delivered 3D visualization work for automotive design initiatives spanning marketing and design visualization needs. Contributed to the production of high-end 3D assets and real-time/interactive-ready outputs as part of automotive design visualization efforts.
Senior CGI Artist at Grain - London
January 1, 2020 - May 31, 2020
Delivered cutting-edge 3D visualization and marketing content for automotive design, covering traditional CGI, animation, and interactive/immersive experiences in Unreal Engine and VR/XR. Improved team dynamics and operational efficiency by developing robust production pipelines and integrating automated tools to streamline department workflows.
Lead 3D Artist at LT Studios
October 1, 2016 - December 1, 2019
Lead and managed a comprehensive 3D production pipeline from initial modeling and digital sculpting through lighting, rendering, and post-production. Expanded the studio’s capabilities by integrating game engines to deliver real-time, VR, and AR experiences; coordinated team execution across imagery, video, and interactive media.
3D Artist at Mventura & Partners SGPS S.A.
June 1, 2016 - October 1, 2016
Collaborated with architects and produced high-quality 3D architectural imagery. Managed all visualization stages including modeling, texturing, lighting, rendering, and post-production to accurately communicate design intent and support project development.
CGI Artist at CGI Artist (Freelance)
August 1, 2014 - December 1, 2019
Delivered end-to-end 3D visualizations for architecture and design, managing a complete pipeline (modeling, sculpting, texturing, lighting, rendering, post-production). Collaborated across deliverables ranging from traditional CGI and physical scale models to real-time visualizations and AR/VR experiences integrated via game engines.
Freelancer - 3D Artist / Designer at Porto
August 1, 2014 - December 1, 2019
Worked with companies developing product and interior space designs, plus 3D content integration for game engines and 3D visualizations for architecture. Produced both 3D visuals and content suitable for real-time and interactive pipelines.

Education

Post-Graduation Degree in Interior Design at ESA D College of Art and Design
January 1, 2016 - December 31, 2016
Bachelor's Degree in Interior Design at ESA D College of Art and Design
January 1, 2015 - December 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Manufacturing, Computers & Electronics