3D design and modeling artist with experience across AAA game development, film/virtual production, and commercial work. Skilled in creating high-fidelity, real-time assets including creatures, mechanical props, vehicles, environments, and textures, with a strong focus on visual fidelity and technical optimization.

Joao Felipe De Martini

3D design and modeling artist with experience across AAA game development, film/virtual production, and commercial work. Skilled in creating high-fidelity, real-time assets including creatures, mechanical props, vehicles, environments, and textures, with a strong focus on visual fidelity and technical optimization.

Available to hire

3D design and modeling artist with experience across AAA game development, film/virtual production, and commercial work. Skilled in creating high-fidelity, real-time assets including creatures, mechanical props, vehicles, environments, and textures, with a strong focus on visual fidelity and technical optimization.

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Work Experience

Art Director/Concept Designer/3D Artist at INVIS NARRATIVES
December 1, 2025 - Present
Art direction and concept design in parallel with 3D art production for the Skibidi Toilet IP, supporting creative vision through concepting, modeling, and look-development.
Senior Modeling/Texture Artist at LIGHTSTORM ENTERTAINMENT
November 1, 2022 - May 1, 2025
Senior Modeling/Texture Artist for the Virtual Arts Department on “Avatar: Fire and Ash”. Responsible for high-quality 3D modeling and texturing within the production pipeline, collaborating across the virtual art team to support real-time virtual art production and final asset look/dev needs.
3D Concept Artist at IPNETVRK
March 1, 2022 - August 1, 2022
Concept design and production of creatures and high-quality environment assets for unreleased indie games and internal projects. Worked closely with game development teams to enhance gameplay pacing and visual fidelity in Unity, handling world-building, layout, lighting/composition, and final key render image delivery with minimal supervision.
3D Concept/Modeling Artist at NCSOFT
August 1, 2019 - March 1, 2022
Designed, modeled, textured, lit, and optimized high-quality 3D assets for AAA game development in Unreal Engine. Created visually striking and technically efficient concepts/models for mechanical creatures, fantasy creatures, vehicles, weapons, and props for real-time performance across games/film/cinematics. Optimized models and photogrammetry assets, created reusable textures/shaders to ensure consistency and streamline production, and supported scalability within the asset library.
3D Concept/Modeling Artist at FDM STUDIO
January 1, 2018 - August 1, 2019
Produced character concept variations and 3D concept/asset modeling for film, games, and advertising. Worked on commercials including “YETI’s” vehicle ad and “Michelob Ultra’s” Superbowl ad, plus design variations for Motorballer characters for Alita: Battle Angel 4K Extras and other projects.
Environment Artist at LIGHTSTORM ENTERTAINMENT
August 1, 2016 - December 1, 2017
Environment 3D artist for the “Avatar” sequels Virtual Art Department. Created environment sets, vehicles, and 3D assets using Weta’s game engine, collaborating closely with director Jim Cameron and production designers. Delivered modeling, texturing, lighting, layout, and optimization for real-time virtual art production and motion capture.

Education

at Laguna College of Art and Design; Brainstorm School
January 11, 2030 - August 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment