Hi there! I'm João Victor de Alencar, a Senior Unity Developer focused on gameplay systems, multiplayer architectures, and production reliability. With 6+ years of experience shipping multiplayer and single-player titles for PC, iOS, and Android, I specialize in turning design into robust, scalable gameplay systems and delivering reliable cross-platform builds using the latest Unity versions. I enjoy leading small teams, mentoring junior engineers from pre-production through live operations, and refining workflows to keep projects on track. I'm passionate about building maintainable architectures, tooling, and optimized performance, and I love collaborating across disciplines to bring player-focused experiences to life.

João Victor de Alencar

Hi there! I'm João Victor de Alencar, a Senior Unity Developer focused on gameplay systems, multiplayer architectures, and production reliability. With 6+ years of experience shipping multiplayer and single-player titles for PC, iOS, and Android, I specialize in turning design into robust, scalable gameplay systems and delivering reliable cross-platform builds using the latest Unity versions. I enjoy leading small teams, mentoring junior engineers from pre-production through live operations, and refining workflows to keep projects on track. I'm passionate about building maintainable architectures, tooling, and optimized performance, and I love collaborating across disciplines to bring player-focused experiences to life.

Available to hire

Hi there! I’m João Victor de Alencar, a Senior Unity Developer focused on gameplay systems, multiplayer architectures, and production reliability. With 6+ years of experience shipping multiplayer and single-player titles for PC, iOS, and Android, I specialize in turning design into robust, scalable gameplay systems and delivering reliable cross-platform builds using the latest Unity versions.

I enjoy leading small teams, mentoring junior engineers from pre-production through live operations, and refining workflows to keep projects on track. I’m passionate about building maintainable architectures, tooling, and optimized performance, and I love collaborating across disciplines to bring player-focused experiences to life.

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Experience Level

Expert
Expert

Language

English
Fluent

Work Experience

Senior Game Developer at Iosys
January 1, 2025 - Present
Building a 2D physics-based sandbox using C# and .NET 8.0 with a custom ECS architecture spanning 200+ projects. Designed Agent Telemetry System for player behavior tracking, combat metrics, and error analytics. Created Material Properties System for projectile collision and realistic damage calculations. Refactored Sprite Collider system using constraint-based physics synchronization. Implemented Progressive Layer Armor with penetration mechanics and material-based effects. Built creature systems end-to-end: physics, behavior, spawning, and animation.
Multiplayer Lead at Gravity Studio
January 1, 2023 - January 1, 2025
Led a 3-person multiplayer team within a 12-developer studio. Owned multiplayer rollout, mentoring, and cross-discipline coordination. Led multiplayer for Little Sim World; ported single-player mechanics to networked gameplay, defining authoritative vs. client responsibilities. Implemented dedicated server for BYO Racer and relay integration for Little Sim World (5-player sessions via Unity Relay). Architected event-driven systems and object pooling; built cross-platform UI with full controller support. Implemented UI systems from design references; built reusable UI components, screen flows, and input handling for keyboard, mouse, and gamepad. Reduced app size from 1.7 GB to 700MB using Addressables; achieved 60fps via baked lighting, occlusion culling, and LODs. Mentored junior engineers; established code review standards and network debugging workflow.
Mid Game Developer at GamePlan Studio
January 1, 2021 - January 1, 2023
Progressed from generalist junior to lead of a small team; responsible for gameplay, prototyping, and production delivery. Led a team of 5 developers through prototyping to delivery; defined task scopes and milestone acceptance criteria. Established project foundations using ScriptableObject-based architecture for data-driven game configuration. Implemented UI systems from design mockups; built modular screen flows, animations, and data binding. Created custom Unity Editor tools and inspectors using Odin Inspector to accelerate content workflow. Implemented event-driven systems to decouple gameplay logic from UI and audio. Mentored incoming engineers and performed technical interviews for hiring.

Education

Game Design Study Group at IG REJO TA
January 1, 2016 - January 1, 2016
Educational Games for Web Internship at Laboratório de Mídias Educacionais (Educational Media Lab)
January 1, 2019 - January 1, 2020

Qualifications

Game Design Study Group
January 1, 2016 - January 1, 2016
Educational Games for Web Internship
January 1, 2019 - January 1, 2020

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert

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