Hi there! I'm João, a Brazil-based 3D character artist and designer with a passion for creating expressive, production-ready sculptures and visuals. I blend traditional sculpture intuition with modern workflows, collaborating closely with art directors and production teams to ensure accurate proportions, materials, and finishes. I'm known for mentoring junior artists, planning efficient 3D pipelines, and delivering high-quality assets that align with creative direction and production deadlines. In my spare time, I love exploring new techniques in surface detail, UV mapping, texturing, and lighting, and I enjoy contributing to team growth and maintaining consistent visual standards across product lines and presentations.

João Vinicius Veríssimo Inácio de Vascon

Hi there! I'm João, a Brazil-based 3D character artist and designer with a passion for creating expressive, production-ready sculptures and visuals. I blend traditional sculpture intuition with modern workflows, collaborating closely with art directors and production teams to ensure accurate proportions, materials, and finishes. I'm known for mentoring junior artists, planning efficient 3D pipelines, and delivering high-quality assets that align with creative direction and production deadlines. In my spare time, I love exploring new techniques in surface detail, UV mapping, texturing, and lighting, and I enjoy contributing to team growth and maintaining consistent visual standards across product lines and presentations.

Available to hire

Hi there! I’m João, a Brazil-based 3D character artist and designer with a passion for creating expressive, production-ready sculptures and visuals. I blend traditional sculpture intuition with modern workflows, collaborating closely with art directors and production teams to ensure accurate proportions, materials, and finishes. I’m known for mentoring junior artists, planning efficient 3D pipelines, and delivering high-quality assets that align with creative direction and production deadlines.

In my spare time, I love exploring new techniques in surface detail, UV mapping, texturing, and lighting, and I enjoy contributing to team growth and maintaining consistent visual standards across product lines and presentations.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

Character Artist - Remote at Freelance / Multiple Clients
February 1, 2023 - September 8, 2025
Led planning and execution of character and creature sculpture for freelance projects, ensuring fidelity to artistic direction. Modeled high-detail 3D characters, creatures, weapons, and props for collectibles and promotional materials. Scoped final assets for production, adjusted geometry for 3D printing, and maintained consistency across assets. Collaborated cross-functionally with project leads to meet visual benchmarks and production deadlines. Provided artistic feedback and mentorship to junior artists, fostering team growth and quality standards.
Character Artist - Remote at Freelance / Studio
June 20, 2025 - September 8, 2025
Directed concept art and 3D sculpture workflows for remote freelance work, delivering character assets with strong anatomy, poses, and stylization. Created sculpted assets, contexts, and textures for game-prototype and cinematic trailers. Led planning for seamless integration into pipelines and ensured alignment with client briefs.
3D Artist - Remote at Arizona Studio / Client Projects
July 1, 2025 - September 8, 2025
Created high-quality 3D visualizations for product presentations, marketing materials, and packaging. Responsible for modeling, UV mapping, texturing, lighting, shading, rendering, and post-production. Delivered photoreal images using render engines such as Corona Renderer. Collaborated with art directors and product designers to ensure proportions, materials, and finishes were accurate, meeting tight deadlines.
3D Artist - Remote at Arizona Studio
July 20, 2025 - Present
Create high-quality 3D visualizations for product presentations, branding materials, and packaging. Handle modeling, UV mapping, texturing, lighting, shading, rendering, and post-production with efficient render pipelines. Maintain consistent visual standards across lines, collaborating with art directors and product designers to deliver production-ready assets on schedule.
Character Sculptor at Atlas Studios
June 20, 2025 - September 8, 2025
Concept art analysis, project execution planning, and creating 3D sculptures based on conceptual art, including characters, creatures, weapons, and props. Adjust final pieces to requested scale for 3D printing; planning cuts; modeling in high and low poly; hard surface texturing; cloth simulation; rendering; and rigging.
Character Artist (Freelancer) at Self-Employed (Freelance)
February 1, 2023 - September 8, 2025
Freelance character art, sculpture, and concept-to-model pipeline; produced artworks for game concepts and film projects; portfolio on ArtStation.
3D Artist at Arizona 3D Artist
July 20, 2025 - Present
Create high-quality 3D visualizations for product presentations, marketing materials, and packaging. Responsibilities include modeling, UV mapping, texturing, lighting, shading, rendering, and post-production; delivering photorealistic images using Corona Renderer; coordinating with art directors and product designers to ensure accuracy in proportions, materials, and finishes; developing efficient lighting setups and render workflows; creating advanced material textures for plastics, metals, glass, and fabrics; maintaining consistent visual standards across product lines and formats.

Education

Graphic Design – Associate's degree at UNIVERSIDADE VEIGA DE ALMEIDA
August 16, 2013 - December 20, 2019
Associate's degree in Graphic Design at Universidade Veiga de Almeida
January 1, 2013 - January 1, 2019
Associate's degree in Graphic Design at Universidade Veiga de Almeida
January 1, 2013 - January 1, 2019

Qualifications

Graphic Design – Associate's degree
January 11, 2030 - September 8, 2025

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment, Software & Internet, Professional Services
    paper War Of Realms

    Participated in the project as one of the 3D artists who sculpted collectible miniature pieces with a medieval fantasy theme.

    Created 6 sculptures of these miniatures.

    The project was funded at 300% through crowdfunding on the Kickstarter platform.

    Link to the campaign below:

    https://www.twine.net/signin