I’m a highly skilled 3D Environment Artist with over five years of experience in the gaming industry, creating immersive, story-driven worlds. I’ve contributed to multiple successful projects, including recent work on Reach at N Dreams and Fix Force, Dead Take, and Tales of K enzera: ZAU with Surgent Studios. I bring strong technical know-how and artistic finesse to build environments that match an established art style while staying optimized for performance requirements.
I’m proficient with industry-standard tools such as Autodesk Maya, Substance, ZBrush, Unreal Engine, and Unity, and I enjoy collaborating closely with art directors, designers, and developers to deliver polished results. I also care about continuous improvement—whether that’s learning new workflows, refining environment art pipelines, or ensuring assets and levels are production-ready. I’ve worked across environment creation, asset/material creation, level-building and optimization, and VR/AR experiences with small teams through to larger production environments.
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