I’m a highly skilled 3D Environment Artist with over five years of experience in the gaming industry, creating immersive, story-driven worlds. I’ve contributed to multiple successful projects, including recent work on Reach at N Dreams and Fix Force, Dead Take, and Tales of K enzera: ZAU with Surgent Studios. I bring strong technical know-how and artistic finesse to build environments that match an established art style while staying optimized for performance requirements. I’m proficient with industry-standard tools such as Autodesk Maya, Substance, ZBrush, Unreal Engine, and Unity, and I enjoy collaborating closely with art directors, designers, and developers to deliver polished results. I also care about continuous improvement—whether that’s learning new workflows, refining environment art pipelines, or ensuring assets and levels are production-ready. I’ve worked across environment creation, asset/material creation, level-building and optimization, and VR/AR experiences with small teams through to larger production environments.

Joe Phillpot

I’m a highly skilled 3D Environment Artist with over five years of experience in the gaming industry, creating immersive, story-driven worlds. I’ve contributed to multiple successful projects, including recent work on Reach at N Dreams and Fix Force, Dead Take, and Tales of K enzera: ZAU with Surgent Studios. I bring strong technical know-how and artistic finesse to build environments that match an established art style while staying optimized for performance requirements. I’m proficient with industry-standard tools such as Autodesk Maya, Substance, ZBrush, Unreal Engine, and Unity, and I enjoy collaborating closely with art directors, designers, and developers to deliver polished results. I also care about continuous improvement—whether that’s learning new workflows, refining environment art pipelines, or ensuring assets and levels are production-ready. I’ve worked across environment creation, asset/material creation, level-building and optimization, and VR/AR experiences with small teams through to larger production environments.

Available to hire

I’m a highly skilled 3D Environment Artist with over five years of experience in the gaming industry, creating immersive, story-driven worlds. I’ve contributed to multiple successful projects, including recent work on Reach at N Dreams and Fix Force, Dead Take, and Tales of K enzera: ZAU with Surgent Studios. I bring strong technical know-how and artistic finesse to build environments that match an established art style while staying optimized for performance requirements.

I’m proficient with industry-standard tools such as Autodesk Maya, Substance, ZBrush, Unreal Engine, and Unity, and I enjoy collaborating closely with art directors, designers, and developers to deliver polished results. I also care about continuous improvement—whether that’s learning new workflows, refining environment art pipelines, or ensuring assets and levels are production-ready. I’ve worked across environment creation, asset/material creation, level-building and optimization, and VR/AR experiences with small teams through to larger production environments.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

3D Environment Artist at Surgent Studios
August 1, 2024 - Present
Developed and released BAFTA award-winning Tales of K enzera: ZAU (EA Originals) for Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch. Created 3D assets and materials matching existing game art style, built out levels focused on immersive, story-driven environments, and optimized levels and assets to meet hardware requirements. Worked with pipelines and tools suitable for production delivery while contributing to collaborative environment creation efforts. (Included projects: Dead Take, Fix Force.)
Freelance 3D Environment Artist at Freelance
August 1, 2024 - Present
Collaborated with international teams using Unreal Engine and Unity to refine and ship VR/interactive projects. Notable clients include Surgent Studios (Dead Take, Fix Force), Shifty Eye Games, and nDreams Elevation (Reach).
Junior 3D Environment Artist at Holovis International
January 1, 2023 - April 1, 2023
Worked with multiple large-scale international bands including Universal, SeaWorld, and Norwegian Cruise Line to create interactive experiences for commercial VR game projects. Served as a solo environment artist across VR game projects and collaborated within a talented team to bring a park-wide interactive experience to SeaWorld Abu Dhabi, contributing across multiple individual games and interactive installations.
3D Environment Artist at Figment Productions
January 1, 2023 - April 1, 2023
Created unique and interesting VR/AR experiences for attraction locations worldwide. Worked closely with the Art Director to lead a small team and guide multiple projects to completion. Collaborated with designers and developers to optimize environments and ensure smooth performance on limited VR/AR hardware.
3D Environment Artist at Surgent Studios
May 1, 2020 - December 1, 2022
Contributed to VR/interactive experiences for high-profile brands, including Universal, SeaWorld, and Norwegian Cruise Lines. Led environment art on multiple VR projects and collaborated with a cross-disciplinary team to deliver 13 park-wide interactive games and experiences for SeaWorld Abu Dhabi.

Education

BA Honours in Computer Arts at University of Alberta
January 1, 2017 - January 1, 2021
Foliage for Games at CG Master Academy
January 1, 2018 - January 1, 2018
Full Stack Software Engineering Bootcamp at Northcoders
January 1, 2024 - January 1, 2024
Bachelor of Honours Computer Arts at University of Alberta
January 1, 2017 - January 1, 2021
Full Stack Software Engineering (Bootcamp) at Northcoders
January 1, 2024 - January 1, 2024
CG Master Academy (Foliage for Games) at CG Master Academy
January 1, 2018 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet