Hi, I'm Johnathan Dos Santos, a creative, playful, and detail-oriented visual artist with a versatile skill set in 2D and 3D techniques. I specialize in Motion Graphics, layout, and character visual storytelling, with over 15 years of experience crafting engaging animations across digital and traditional media. I love collaborating with writers and directors to turn ideas into vivid, polished visuals. I've worked across studios in Bangkok, Dublin, Madrid, Vienna, and online teaching, developing a strong foundation in Maya, After Effects, Photoshop, and a broad range of 2D/3D tools. I thrive in fast-paced environments, plan meticulously, and deliver high-quality assets on tight deadlines while keeping a friendly, collaborative approach.

Johnathan Dos Santos

Hi, I'm Johnathan Dos Santos, a creative, playful, and detail-oriented visual artist with a versatile skill set in 2D and 3D techniques. I specialize in Motion Graphics, layout, and character visual storytelling, with over 15 years of experience crafting engaging animations across digital and traditional media. I love collaborating with writers and directors to turn ideas into vivid, polished visuals. I've worked across studios in Bangkok, Dublin, Madrid, Vienna, and online teaching, developing a strong foundation in Maya, After Effects, Photoshop, and a broad range of 2D/3D tools. I thrive in fast-paced environments, plan meticulously, and deliver high-quality assets on tight deadlines while keeping a friendly, collaborative approach.

Available to hire

Hi, I’m Johnathan Dos Santos, a creative, playful, and detail-oriented visual artist with a versatile skill set in 2D and 3D techniques. I specialize in Motion Graphics, layout, and character visual storytelling, with over 15 years of experience crafting engaging animations across digital and traditional media. I love collaborating with writers and directors to turn ideas into vivid, polished visuals.

I’ve worked across studios in Bangkok, Dublin, Madrid, Vienna, and online teaching, developing a strong foundation in Maya, After Effects, Photoshop, and a broad range of 2D/3D tools. I thrive in fast-paced environments, plan meticulously, and deliver high-quality assets on tight deadlines while keeping a friendly, collaborative approach.

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Language

Japanese
Intermediate
English
Advanced
Spanish; Castilian
Fluent

Work Experience

Motion Graphics Designer at Kritica.org
July 1, 2016 - October 2, 2025
Conceptualized and produced animated videos by transforming narrative audio into engaging 5-minute sequences; built assets in 2D and 3D; handled lighting, rendering, and audio syncing.
Layout Artist at Giant Animation
March 1, 2024 - October 2, 2025
Created appealing 3D scenes with a light 2D look, aiming for the classic 90s Nickelodeon aesthetic across the first season.
Layout Artist at Zinkia Entertainment
February 1, 2023 - October 2, 2025
Composed the layout for several episodes of Poco Yó, Season 5, including placing characters and props and delivering episode layouts.
Junior Layout Artist at ARX Animation
December 1, 2017 - October 2, 2025
Worked on Talking Tom and Friends; learned natural camera movement and multi-camera sequence pipelines; mentored by directors in Vienna.
2D Artist / Motion Designer at Water Studios
July 1, 2015 - October 2, 2025
Built 3D scenes in Maya, imported motion capture, and supported asset creation for My Friend Connie; managed shading and texturing.
Storyboard Artist / Concept Art Intern at Mago Productions
December 1, 2014 - October 2, 2025
Internship focusing on storyboard frames and concept art for The Flying Squirrels; produced multiple frames per hour under director notes.
Environment Artist at NeoSaga Games
February 1, 2015 - October 2, 2025
Painted environments for a video game, generating ideas, tracing and photobashing, with 3D environment mockups as needed.
Manga and Japanese Teacher at Online (Remote)
December 1, 2022 - October 2, 2025
Taught manga drawing and basic Japanese to kids and adults via online sessions; created tailored learning plans and used visuals to reinforce concepts.

Education

Master In Animation at Universitat Pompeu Fabra
April 25, 2018 - October 22, 2024
Master's degree Learned the fundamentals and different department of and Animation Studio. Created a 5 minutes Short film in 3D anime style in cell shading.
Bachelor in Desing at Universidad Nueva Esparta
April 3, 2006 - February 1, 2011
Studied graphic design and the basic software's, for vector art, image editing, video, animation and 3D
Anime and Manga Course at Master Distancia
March 22, 2024 - January 8, 2023
2D animation specialized in Anime. Manga styles and structures. Character design and coloring in cell shading.
Traditicional Animation and 3D Modeling at Image Campus
April 4, 2011 - December 7, 2012
Learned the basics of traditionally made animations: frame by frame, history, scripting, cut-out, stop motion and character design Followed by a course on 3D Modeling in 3DsMax and Digital Sculpting in Zbrush
Master in Animation at Universitat Pompeu Fabra
January 1, 2012 - January 1, 2014
Bachelor in Design at Universidad Nueva Esparta
January 1, 2006 - January 1, 2010
Diploma in 2D Animation & 3D Sculpting at Image Campus Buenos Aires
January 1, 2011 - January 1, 2012

Qualifications

Master Degree In Animation
October 1, 2012 - February 21, 2014

Industry Experience

Media & Entertainment, Education, Gaming, Other
    paper Anime and Manga

    Examples of my course on Manga and Anime

    paper What happened In Venezuela

    Creative Explainer video, describing the research made my and economist and philosopher. into an animation published on YouTube, reaching 30K views.