John Marquez is a software engineer with a strong foundation in computer engineering from the University of British Columbia and hands-on industry experience building reliable backend systems and developer tooling. At Broadcom, he contributed to the Layer7 API Gateway by maintaining automated Java TestNG tests, resolving high-impact bugs, optimizing internal frameworks, and leading efforts such as the product’s upgrade from Java 11 to Java 17 and the creation of a production-ready Jenkins pipeline. Alongside his industry work, John has developed a multiplayer shooter game in Unreal Engine, gaining practical experience with gameplay systems, networking, replication, and modern game development workflows. He continues to build scalable backend systems in Go and AWS while expanding his game development skills through system-level programming and real-time gameplay design.
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