Available to hire
I’m a Technical UI / UX Designer and Gameplay Systems Designer with Unity (C#) experience building and iterating on player-facing systems focused on readability, responsiveness, and gameplay feel.
With over four years of technical support experience, I bring debugging discipline, UX iteration, and systems-driven design to rapid prototyping, playtesting, and usability-focused improvements. I’m passionate about improving player feedback, reinforcing core gameplay loops, and creating intuitive experiences through collaborative iteration across disciplines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Portuguese
Fluent
English
Fluent
Spanish; Castilian
Beginner
French
Beginner
Work Experience
Gameplay Programmer | Technical UI & Systems Designer at Dreadnauts | Independent Unity Game Project (2- person team)
January 1, 2025 - PresentDesigned, implemented, and iterated on player-facing gameplay systems, progression mechanics, and UI/UX features for a high-mobility Unity game focused on responsive, readable gameplay. Collaborated cross-disciplinarily to refine gameplay, encounter flow, readability, and overall player experience through iterative testing and feedback. Diagnosed and resolved gameplay, physics, UI, and logic issues through structured debugging, rapid iteration, and usability-focused problem solving. Balanced gameplay systems through continuous playtesting, player feedback analysis, and iterative tuning. Integrated UI, VFX, audio, and gameplay feedback systems to improve readability, responsiveness, player feedback, and overall gameplay clarity.
Gameplay Programmer | Systems Designer at Independent Unity Game Development (C#) Collaborative Project
January 1, 2025 - PresentDesigned and implemented core mechanics for a playable Unity game (player movement, combat, upgrades) using C#. Collaborated with a level designer to refine pacing, difficulty curves, and player flow. Diagnosed and resolved gameplay, physics, and logic bugs through structured testing and iteration. Balanced mechanics via continuous playtesting and data-driven adjustments. Integrated assets, VFX, and audio to improve clarity, feedback, and overall player experience.
Gameplay Programmer at Independent Unity Game Development (Collaborative Project)
January 1, 2025 - PresentPrimary gameplay programmer responsible for designing, implementing, and iterating on core mechanics for a playable Unity game. Designed and implemented player movement, combat mechanics, weapon systems, upgrades, UI logic, and enemy behaviors using C#. Collaborated with a level designer to refine pacing, difficulty curves, and player flow. Diagnosed and resolved gameplay, physics, and logic bugs through structured testing and iteration. Balanced mechanics through continuous playtesting and data-driven adjustments. Integrated assets, VFX, and audio to improve clarity, feedback, and overall player experience.
IT Helpdesk Technician at Laguna College of Arts and Design
January 1, 2022 - PresentProvided technical support in a fast-paced academic environment, strengthening structured debugging, technical communication, and problem-solving skills. Diagnosed and resolved Windows and macOS hardware/software issues. Documented and reproduced issues through troubleshooting and user-focused support.
IT Help Desk Technician at Laguna College of Arts & Design
January 1, 2022 - PresentProvided technical support in a fast-paced academic environment, strengthening analytical and troubleshooting skills transferable to QA and game development. Diagnosed and resolved Windows and macOS hardware/software issues. Implemented and tracked issues via a ticketing system; documented problems and resolutions. Applied analytical troubleshooting methods transferable to QA testing and bug reproduction.
IT Helpdesk Technician at Laguna College of Arts & Design
January 1, 2022 - PresentProvided technical support in a fast-paced academic environment, diagnosing Windows and macOS hardware/software issues. Worked with ticketing systems to track, reproduce, and resolve technical problems. Applied analytical troubleshooting methods transferable to QA testing and bug reproduction.
Web Design Internship at Paciolan
June 1, 2019 - April 1, 2020Developed interactive websites using HTML, CSS, JavaScript, and jQuery. Improved user experience for online ticket purchasing systems.
Web Design Intern at Paciolan
June 1, 2019 - April 1, 2020Developed interactive websites using HTML, CSS, JavaScript, and jQuery. Improved user experience for online ticket purchasing systems.
Education
Undergraduate - Game Art & Graphic Design Minor at Laguna College of Arts & Design
January 1, 2021 - January 1, 2026Undergraduate - Game Art & Graphic Design Minor at Laguna College of Arts & Design
January 1, 2021 - January 1, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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