Available to hire
Hi, I’m Jonathan Alan Ratcliff, a senior software engineer focused on video game development across PC, VR/AR, and mobile platforms. I specialize in gameplay systems, AI, tooling, and cross-team collaboration to ship immersive, technically innovative experiences.
I’ve led AI and tool development on award‑winning titles, mentored junior programmers, and enjoy turning bold concepts into polished, playable games. I’m passionate about building robust gameplay architectures and mentoring teams to raise the quality and velocity of delivering great player experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Senior Gameplay Engineer at Pixel Games Studio
April 1, 2026 - PresentLead gameplay engineering for It's A Conspiracy; prototyped gameplay features using Blueprints and C++ in Unreal Engine 5.7; project is a nonprofit initiative to support Extra Life, Gamers Outreach, and Stack Up.
Lead Engineer, Design Consultant at Independent / Freelance
July 1, 2025 - PresentAdvised on design decisions for new project setups; set up a demo using Unreal Engine 5.6 to showcase Spider Lily; collaborated with remote teams.
Senior Software Engineer, VR at Meta (Camouflage Studio), Bellevue, WA
January 1, 2019 - April 1, 2025Developed VR features, implemented enemy AI using hierarchical finite state machines, and contributed to Batman: Arkham Shadow; involved in awards recognition (Best VR Game 2024, DICE Awards).
Senior Software Engineer, VR at Survios, Culver City, CA
August 1, 2016 - December 1, 2018Prototype unreleased VR projects with Unity and C#; led development for VR experiences such as Electro Nauts; mentored junior programmers and implemented instrument-based gameplay.
Senior Software Engineer, VR at Age of Learning / Glendale, CA
January 1, 2019 - April 1, 2025Developed VR-focused educational interactions and experiences (Unity, C#) to support interactive learning.
Unity Engineer at Activation - Beachhead Studios, Santa Monica, CA
March 1, 2014 - February 1, 2016Prototype VR experiences and lead small team efforts in VR tool development; contributed to multiple project prototypes.
Game Programmer at WayForward Technologies, Valencia, CA
March 1, 2009 - June 1, 2013Developed a variety of gameplay systems and AI for Nintendo-era titles; prototyped and implemented gameplay features in Unity/C#; mentored junior programmers.
Unity Engineer at Tic Toc Games, North Hollywood, CA
June 1, 2013 - February 1, 2014Developed mobile games for iOS/Android; worked on AR/VR games using phone/tablet cameras.
Education
Bachelor of Science in Computer Science at University of Arkansas, Fayetteville
January 11, 2030 - January 1, 2006Qualifications
Lumiere Award for Technical Achievement
January 11, 2030 - June 19, 2026Unity Award Nominee for Best Experience (2018)
January 1, 2018 - January 1, 2018Road To VR Design Award for Excellence in User Interface (2018)
January 1, 2018 - January 1, 2018Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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