I am Jim Orcherton, a Certified Engineering Technologist specializing in mechanical design and computer graphics. I lead design and graphics development, 3D modeling, simulations, and training interfaces for drilling and industrial projects, using a range of tools including SolidWorks, Inventor, AutoCAD, Fusion 360, and Unity/Unreal Engine. My work spans VR/AR development, large-scale animations, and interfacing graphics with control systems to support real-time training and operations.
Outside the office, I enjoy 3D printing, machining parts, MIG welding, and creating metal sculptures and castings with ZBrushCore. I also produce manuals and databases, and I love turning complex data into clear, accessible visuals for marketing and operations. References are available upon request.
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