Available to hire
I’m a senior visual designer with 18+ years of experience shaping visual systems for Fortune 500 spatial computing, massive gaming ecosystems, and B2B enterprise visualization.
I specialize in turning complex technical constraints into premium, scalable visual design, directing cross-functional pipelines, leading rapid envisioning sprints, and delivering end-to-end UX/UI for cutting-edge hardware.
Experience Level
Language
English
Fluent
Spanish; Castilian
Advanced
Work Experience
Founder & Creative Director at Bahia Creative Studio
August 1, 2025 - PresentArchitected an end-to-end premium brand identity and visual marketing pipeline for the B2B luxury coastal real estate market. Provide ongoing freelance Principal-level UX/UI and creative direction for enterprise clients, including managing the geological digital twin interface for Clirio.
Senior Visual Designer at Rec Room
October 1, 2021 - August 1, 2025Directed the visual marketing pipeline and key art for Rec Room’s growth campaigns, generating a 225% increase in revenue over a six-month period. Executed key visuals for 160+ global marketing campaigns while restructuring cross-functional asset pipelines to optimize production speed for internal teams. Architected a scalable visual design system that maintained strict brand fidelity across VR, console, and mobile platforms during rapid user acquisition phases.
Product Designer at Clirio
June 1, 2019 - October 1, 2021Sole UX/UI designer, establishing the visual architecture for a core XR and mobile application utilized for complex geological engineering. Improved on-site field efficiency for global engineering teams by designing intuitive spatial interfaces to visualize dense above- and below-ground digital twin data. Owned the end-to-end product design lifecycle —from initial wireframes to high-fidelity 3D prototyping —collaborating directly with engineering teams to solve complex spatial UI constraints.
Art Director & Visual Designer at Microsoft
October 1, 2013 - September 1, 2017Directed rapid 1-week production sprints for Fortune 500 partners (including Boeing and Audi), designing 3D spatial computing prototypes to secure enterprise investment. Shipped two pioneering first-party HoloLens applications (RoboRaid and HoloStudio) by driving pre-visualization, branding, and early mixed-reality interaction models. Collaborated directly with advanced engineering teams to establish foundational UI/UX paradigms for spatial computing prior to market adoption.
Lead Visual Designer at Smashing Ideas
October 1, 2006 - October 1, 2013Directed design initiatives and led rapid production sprints for diverse clients, contributing to brand visuals and 3D prototyping. Helped shape early visual vocabularies and UX approaches across projects during tenure at Smashing Ideas.
Education
BA Visual Arts at Seattle Pacific University
January 11, 2030 - April 22, 2026Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Real Estate & Construction, Professional Services
Experience Level
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