I am a music composer with extensive experience across orchestral music, climate and musical backgrounds using synthesizers and sound banks, themes with small instrumental groups, individual songs and choirs. I work primarily with MIDI composition through VST sounds, combining orchestral textures, film percussion, native instruments, and field recordings to serve the project's mood. I also conduct musical groups, perform live (guitar, piano, and various native instruments), and handle studio recording. My base workflow revolves around Cubase 10.5 with licensed libraries, aiming to deliver music with strong melodic potential that remains memorable and supports the storytelling. In the last two years I have been deeply involved in composing the soundtrack for an unpublished MMO, creating over 2.30 hours of original music (more than 45 tracks) across varied styles tailored to different world map areas and lore. I rely on licensed libraries from SpitFire (BBC Orchestra Synphonic, Swarm Percussion, and more) and EastWest Sounds, along with other licensed tools. I enjoy teamwork and start from samples or sketches, building a unique style for each project and advancing toward final versions as requirements deepen. I can provide private samples or test tracks to define my fit for your project, and I welcome collaboration with arrangers, producers, and specialists to achieve the best result.

Jorge Navone

I am a music composer with extensive experience across orchestral music, climate and musical backgrounds using synthesizers and sound banks, themes with small instrumental groups, individual songs and choirs. I work primarily with MIDI composition through VST sounds, combining orchestral textures, film percussion, native instruments, and field recordings to serve the project's mood. I also conduct musical groups, perform live (guitar, piano, and various native instruments), and handle studio recording. My base workflow revolves around Cubase 10.5 with licensed libraries, aiming to deliver music with strong melodic potential that remains memorable and supports the storytelling. In the last two years I have been deeply involved in composing the soundtrack for an unpublished MMO, creating over 2.30 hours of original music (more than 45 tracks) across varied styles tailored to different world map areas and lore. I rely on licensed libraries from SpitFire (BBC Orchestra Synphonic, Swarm Percussion, and more) and EastWest Sounds, along with other licensed tools. I enjoy teamwork and start from samples or sketches, building a unique style for each project and advancing toward final versions as requirements deepen. I can provide private samples or test tracks to define my fit for your project, and I welcome collaboration with arrangers, producers, and specialists to achieve the best result.

Available to hire

I am a music composer with extensive experience across orchestral music, climate and musical backgrounds using synthesizers and sound banks, themes with small instrumental groups, individual songs and choirs. I work primarily with MIDI composition through VST sounds, combining orchestral textures, film percussion, native instruments, and field recordings to serve the project’s mood. I also conduct musical groups, perform live (guitar, piano, and various native instruments), and handle studio recording. My base workflow revolves around Cubase 10.5 with licensed libraries, aiming to deliver music with strong melodic potential that remains memorable and supports the storytelling.

In the last two years I have been deeply involved in composing the soundtrack for an unpublished MMO, creating over 2.30 hours of original music (more than 45 tracks) across varied styles tailored to different world map areas and lore. I rely on licensed libraries from SpitFire (BBC Orchestra Synphonic, Swarm Percussion, and more) and EastWest Sounds, along with other licensed tools. I enjoy teamwork and start from samples or sketches, building a unique style for each project and advancing toward final versions as requirements deepen. I can provide private samples or test tracks to define my fit for your project, and I welcome collaboration with arrangers, producers, and specialists to achieve the best result.

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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Add your work experience history here.

Education

Music Proffesor at National Conservatory of Argentina, Carlos Lopez Buchardo
October 30, 1998

Qualifications

SpitFire license for BBC Orchestra Synphonic and Swarm Percussion
January 11, 2030 - November 14, 2025
EastWest Synphonic Orchestra Gold edition license
January 11, 2030 - November 14, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet
    uniE603 THE DERELICT CASTLE
    With great joy I present to you the second pack of the "MusicPacks Collection", musical themes created to accompany your video game project, short film, advertising, or whatever you are looking to have composed. From traditional orchestrations to synthesizers, and powerful instrumental mixes, each PACK is dedicated to a specific style of music. In this case I present: "CASTLE MUSIC PACK" Including atmospheres filled with mystery, echoes of past struggles, and even great celebrations that still murmur in its walls, the CASTLE PACK invites you to tour through an old castle, and meet its characters and stories. To inquire about this product or possible projects, send me an email with all the details you think necessary, and we will find a way to work together.