I am a music composer with extensive experience across orchestral music, climate and musical backgrounds using synthesizers and sound banks, themes with small instrumental groups, individual songs and choirs. I work primarily with MIDI composition through VST sounds, combining orchestral textures, film percussion, native instruments, and field recordings to serve the project’s mood. I also conduct musical groups, perform live (guitar, piano, and various native instruments), and handle studio recording. My base workflow revolves around Cubase 10.5 with licensed libraries, aiming to deliver music with strong melodic potential that remains memorable and supports the storytelling.
In the last two years I have been deeply involved in composing the soundtrack for an unpublished MMO, creating over 2.30 hours of original music (more than 45 tracks) across varied styles tailored to different world map areas and lore. I rely on licensed libraries from SpitFire (BBC Orchestra Synphonic, Swarm Percussion, and more) and EastWest Sounds, along with other licensed tools. I enjoy teamwork and start from samples or sketches, building a unique style for each project and advancing toward final versions as requirements deepen. I can provide private samples or test tracks to define my fit for your project, and I welcome collaboration with arrangers, producers, and specialists to achieve the best result.
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