Hi! I'm Jose Sanez, an experienced animator specializing in character and creature animation for both films and video games. I've had the privilege of working on exciting projects such as "Jurassic World: Chaos Theory" and "The Last of Us Part I," where I blend keyframe animation with mocap to bring characters to life. I enjoy collaborating closely with designers and programmers to fine-tune animations and always stay adaptable to new tools and creative feedback. I hold degrees in Electronic Arts and Games and Simulation Arts and Sciences from Rensselaer Polytechnic Institute, and I recently earned a Certificate in Character Animation from Animation Mentor. I'm passionate about translating stories into engaging 3D animations and eager to keep growing in the animation and entertainment industry.

Jose Sanez

Hi! I'm Jose Sanez, an experienced animator specializing in character and creature animation for both films and video games. I've had the privilege of working on exciting projects such as "Jurassic World: Chaos Theory" and "The Last of Us Part I," where I blend keyframe animation with mocap to bring characters to life. I enjoy collaborating closely with designers and programmers to fine-tune animations and always stay adaptable to new tools and creative feedback. I hold degrees in Electronic Arts and Games and Simulation Arts and Sciences from Rensselaer Polytechnic Institute, and I recently earned a Certificate in Character Animation from Animation Mentor. I'm passionate about translating stories into engaging 3D animations and eager to keep growing in the animation and entertainment industry.

Available to hire

Hi! I’m Jose Sanez, an experienced animator specializing in character and creature animation for both films and video games. I’ve had the privilege of working on exciting projects such as “Jurassic World: Chaos Theory” and “The Last of Us Part I,” where I blend keyframe animation with mocap to bring characters to life. I enjoy collaborating closely with designers and programmers to fine-tune animations and always stay adaptable to new tools and creative feedback.

I hold degrees in Electronic Arts and Games and Simulation Arts and Sciences from Rensselaer Polytechnic Institute, and I recently earned a Certificate in Character Animation from Animation Mentor. I’m passionate about translating stories into engaging 3D animations and eager to keep growing in the animation and entertainment industry.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Animation Artist at DreamWorks Animation
June 1, 2022 - November 30, 2024
- Animated character and creature shots for "Jurassic World: Chaos Theory". - Animated character and creature cycles for "Jurassic World: Chaos Theory". - Created set Break Outs/Mock Ups and optimized assets used in Layout deliverables for Partner Studio. - Translated 2D storyboards into 3D environments, aligning with the creative vision of the series, to provide Partner Studio direction staging shots in different sets. -Reviewed animation deliveries from Partner Studio and provided courteous notes through Layout, Primary and Secondary stages. -Tested and reviewed character and creature rigs to be used by our internal and our Partner Studio's animations teams.
Animator at Naughty Dog
November 1, 2021 - June 1, 2022
- Created character animations through a blend of keyframe animation and mocap cleanup for "The Last of Us Part I". - Created crowd looping cycles for non-playable characters through a blend of keyframe animation and mocap cleanup. - Consistently communicated and collaborated with designers and programmers to implement and iterate animations. - Learned and utilized custom, proprietary tools and basic scripting. - Collaborated closely with a Senior Story Animator to maintain animation fidelity and to ensure cinematics and gameplay were cohesive.
Previs Shot Creator Trainee at The Third Floor
September 1, 2021 - October 31, 2021
- Successfully completed and graduated from the Previs Shot Creator Training Program. - Learned and utilized proprietary tools in Autodesk Maya and Adobe After Effects to: * Develop sequences of shots from storyboards, and animate characters, props, and vehicles. * Create and set up shot cameras, scene lighting, and clean up and accentuate mocap performances.
Previs Artist at Technicolor
August 1, 2021 - September 1, 2021
- Blended CGI elements with live action plates to develop previs for musical shots in "Lyle, Lyle, Crocodile" film. - Translated scripts and 2D storyboards and animatics into a 3D environment. - Used proprietary tools to set up scene lighting and camera animations in shot sequences while maintaining continuity. - Cleaned up and polished raw character performance mocap data.
Animator at Rouge Mocap
July 1, 2021 - July 31, 2021
- Cleaned up raw mocap data for unreleased video game IP in MotionBuilder. - Refined and polished animated gameplay action cycles in Autodesk Maya and MotionBuilder. - Addressed frequent Animation Supervisor's notes quickly and efficiently in a studio environment. - Collaborated with team members to finish and deliver vertical slice of project to client.
Animator at EnchantedMob, Inc.
June 1, 2021 - October 31, 2021
- Animated shots for shorts and music videos released in the EnchantedMob YouTube channel weekly. - Animated cycles and crowds for shorts and music videos released in the EnchantedMob YouTube channel weekly. - Produced 2 seconds of completed character and creature animation per hour of work. - Reported frequently to Animation Supervisor and Director, and incorporated their feedback efficiently.
Animator at Ignite Animation Studios
April 1, 2021 - May 30, 2021
- Animated character and creature acting and body mechanics shots for 3D short film "Andy: A Dog's Tale". - Sculpted and implemented corrective blend shapes to clean up shots (mine and other animators'). - Attended animation dailies and collaborated with director and other team members remotely.
Animator at 1st Playable Productions
March 1, 2021 - August 1, 2021
- Animated dance videos for viral marketing campaign for "Cooking Mama" and "Yum Yum Cookstar" video games. - Created promotional "influencer" 3D animations for client's TikTok account, gaining over 1.3 million views. - Developed and polished in-game dance cycles and gameplay animations.

Education

B.S. in Electronic Arts at Rensselaer Polytechnic Institute
August 28, 2014 - May 18, 2019
B.S. in Games and Simulation Arts and Sciences at Rensselaer Polytechnic Institute
August 28, 2014 - May 18, 2019
Certificate in Character Animation at Animation Mentor
November 1, 2019 - March 30, 2021

Qualifications

Certificate in Character Animation
November 1, 2019 - March 30, 2021

Industry Experience

Media & Entertainment, Gaming, Software & Internet