Hello! I’m a software developer with a game development background. I’ve collaborated on simulations, racing games, and rapid prototypes, focusing on testing, debugging, and delivering results for clients in a collaborative, results-oriented way. I’m proficient in C# and C++, with Python for AI projects and JavaScript across college work to build client-facing products. I have experience interfacing with users and customers, following processes, and documenting results to ensure high-quality, polished software.

Joshua Jaramillo

Hello! I’m a software developer with a game development background. I’ve collaborated on simulations, racing games, and rapid prototypes, focusing on testing, debugging, and delivering results for clients in a collaborative, results-oriented way. I’m proficient in C# and C++, with Python for AI projects and JavaScript across college work to build client-facing products. I have experience interfacing with users and customers, following processes, and documenting results to ensure high-quality, polished software.

Available to hire

Hello! I’m a software developer with a game development background. I’ve collaborated on simulations, racing games, and rapid prototypes, focusing on testing, debugging, and delivering results for clients in a collaborative, results-oriented way.

I’m proficient in C# and C++, with Python for AI projects and JavaScript across college work to build client-facing products. I have experience interfacing with users and customers, following processes, and documenting results to ensure high-quality, polished software.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Spanish; Castilian
Fluent
Javanese
Intermediate

Work Experience

Unreal Engine C++ Software Engineer at Davidson Technologies
March 31, 2021 - September 4, 2023
Designed and implemented an immersive tank defense simulation against missiles using Unreal Engine 4/5 and C++. Created a custom UI to control and analyze the simulation timeline through tick events. Developed a sub-tick event system to connect with government hardware, enabling accurate hardware communication. Contributed critical Unreal Engine expertise to enable project success. Built a level editor with validation to ensure realistic object placement. Engineered realistic vehicle and missile physics for accurate collision detection.
Game Designer and Software Developer at The Handshake Company
November 1, 2023 - Present
Developed rapid prototypes for a racing party game in C# using Unity. Identified the fun in prototypes to help unify design ideas for the client. Accelerated development by introducing Agile practices, and creating game vehicle physics for toy-like handling with drifting and aerial control.
Lead Designer and Engineer at Rabid Troll Studios
April 30, 2020 - September 4, 2025
Led multiple small teams in developing gameplay prototypes and levels. Authored a 10-page design document to define project scope and reduce misunderstandings. Enhanced cross-team collaboration and conducted thorough playtesting to identify improvements and ensure a polished user experience.

Education

Bachelor of Science in Game Design and Development at University of Colorado Colorado Springs
August 19, 2017 - May 1, 2021

Qualifications

Secret Clearance
January 11, 2021 - September 5, 2023

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Government, Media & Entertainment, Professional Services