Hello! I’m a software developer with a game development background. I’ve collaborated on simulations, racing games, and rapid prototypes, focusing on testing, debugging, and delivering results for clients in a collaborative, results-oriented way. I’m proficient in C# and C++, with Python for AI projects and JavaScript across college work to build client-facing products. I have experience interfacing with users and customers, following processes, and documenting results to ensure high-quality, polished software.

Joshua Jaramillo

Hello! I’m a software developer with a game development background. I’ve collaborated on simulations, racing games, and rapid prototypes, focusing on testing, debugging, and delivering results for clients in a collaborative, results-oriented way. I’m proficient in C# and C++, with Python for AI projects and JavaScript across college work to build client-facing products. I have experience interfacing with users and customers, following processes, and documenting results to ensure high-quality, polished software.

Available to hire

Hello! I’m a software developer with a game development background. I’ve collaborated on simulations, racing games, and rapid prototypes, focusing on testing, debugging, and delivering results for clients in a collaborative, results-oriented way.

I’m proficient in C# and C++, with Python for AI projects and JavaScript across college work to build client-facing products. I have experience interfacing with users and customers, following processes, and documenting results to ensure high-quality, polished software.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Fluent
Javanese
Intermediate

Work Experience

Game Designer and Software Developer at The Handshake Company
November 1, 2023 - Present
Developed rapid prototypes for a racing party game in C# using Unity. Identified the fun in prototypes to help unify design ideas for the client. Accelerated development by introducing Agile practices, and creating game vehicle physics for toy-like handling with drifting and aerial control.
Unreal Engine C++ Software Engineer at Davidson Technologies
March 31, 2021 - September 4, 2023
Designed and implemented an immersive tank defense simulation against missiles using Unreal Engine 4/5 and C++. Created a custom UI to control and analyze the simulation timeline through tick events. Developed a sub-tick event system to connect with government hardware, enabling accurate hardware communication. Contributed critical Unreal Engine expertise to enable project success. Built a level editor with validation to ensure realistic object placement. Engineered realistic vehicle and missile physics for accurate collision detection.
Lead Designer and Engineer at Rabid Troll Studios
April 30, 2020 - September 4, 2025
Led multiple small teams in developing gameplay prototypes and levels. Authored a 10-page design document to define project scope and reduce misunderstandings. Enhanced cross-team collaboration and conducted thorough playtesting to identify improvements and ensure a polished user experience.

Education

Bachelor of Science in Game Design and Development at University of Colorado Colorado Springs
August 19, 2017 - May 1, 2021

Qualifications

Secret Clearance
January 11, 2021 - September 5, 2023

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Government, Media & Entertainment, Professional Services