I'm a recent Computer Science graduate from the UW, passionate about designing and building immersive gameplay systems that create memorable player experiences. I've developed several games using Godot and Unity, both independently and as collaborative projects. Notable projects include: Journey of the Voice – a narrative adventure built in Godot where I served as a gameplay programmer and project lead. CRAB X-ING – a bullet-hell shooter also created in Godot, where I led gameplay programming and overall project direction. Since September, I’ve been independently developing a 3D survival horror game in Unity, inspired by games like Resident Evil. I'm implementing systems such as an over-the-shoulder camera, grid-based inventory, and other core survival horror mechanics. I'm currently seeking a gameplay programmer role at a game studio where I can contribute to gameplay systems design, implementing mechanics, as well as rapid prototyping. Play and check out the code for the games I've worked on below: Itch.io : _Website not available. Sign in: https://www.twine.net/signup_ Github : _Website not available. Sign in: https://www.twine.net/signup_

Joshua Chernetsky

I'm a recent Computer Science graduate from the UW, passionate about designing and building immersive gameplay systems that create memorable player experiences. I've developed several games using Godot and Unity, both independently and as collaborative projects. Notable projects include: Journey of the Voice – a narrative adventure built in Godot where I served as a gameplay programmer and project lead. CRAB X-ING – a bullet-hell shooter also created in Godot, where I led gameplay programming and overall project direction. Since September, I’ve been independently developing a 3D survival horror game in Unity, inspired by games like Resident Evil. I'm implementing systems such as an over-the-shoulder camera, grid-based inventory, and other core survival horror mechanics. I'm currently seeking a gameplay programmer role at a game studio where I can contribute to gameplay systems design, implementing mechanics, as well as rapid prototyping. Play and check out the code for the games I've worked on below: Itch.io : _Website not available. Sign in: https://www.twine.net/signup_ Github : _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a recent Computer Science graduate from the UW, passionate about designing and building immersive gameplay systems that create memorable player experiences.

I’ve developed several games using Godot and Unity, both independently and as collaborative projects. Notable projects include:

Journey of the Voice – a narrative adventure built in Godot where I served as a gameplay programmer and project lead.

CRAB X-ING – a bullet-hell shooter also created in Godot, where I led gameplay programming and overall project direction.

Since September, I’ve been independently developing a 3D survival horror game in Unity, inspired by games like Resident Evil. I’m implementing systems such as an over-the-shoulder camera, grid-based inventory, and other core survival horror mechanics.

I’m currently seeking a gameplay programmer role at a game studio where I can contribute to gameplay systems design, implementing mechanics, as well as rapid prototyping.

Play and check out the code for the games I’ve worked on below:
Itch.io : Website not available. Sign in: https://www.twine.net/signup
Github : Website not available. Sign in: https://www.twine.net/signup

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Skills

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Language

English
Fluent

Work Experience

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Education

Bachelor of Science in Computer Science at University of Washington
September 1, 2023 - June 1, 2025
Associate’s in Computer Science at Bellevue College
September 1, 2021 - June 1, 2023

Qualifications

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Industry Experience

Gaming

Skills

Experience Level

Expert
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Expert
Expert
Expert
Expert
Intermediate
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Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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