I’m a recent Computer Science graduate from the UW, passionate about designing and building immersive gameplay systems that create memorable player experiences.
I’ve developed several games using Godot and Unity, both independently and as collaborative projects. Notable projects include:
Journey of the Voice – a narrative adventure built in Godot where I served as a gameplay programmer and project lead.
CRAB X-ING – a bullet-hell shooter also created in Godot, where I led gameplay programming and overall project direction.
Since September, I’ve been independently developing a 3D survival horror game in Unity, inspired by games like Resident Evil. I’m implementing systems such as an over-the-shoulder camera, grid-based inventory, and other core survival horror mechanics.
I’m currently seeking a gameplay programmer role at a game studio where I can contribute to gameplay systems design, implementing mechanics, as well as rapid prototyping.
Play and check out the code for the games I’ve worked on below:
Itch.io : Website not available. Sign in: https://www.twine.net/signup
Github : Website not available. Sign in: https://www.twine.net/signup
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