Hello! I'm Josiah Jordan, a technical artist and 3D developer who loves blending creativity with engineering. I specialize in real-time rendering, VFX pipelines, and immersive technology development, with hands-on experience in Unreal Engine, Unity, Blender, and Houdini. I'm actively seeking roles in game design and film VFX, where I can contribute as a creative technologist, artist, and problem-solver. My background spans software architecture, game design, 3D animation and visualization, and education-driven VR/AR projects. I'm passionate about collaborating across disciplines to deliver compelling, production-ready results.

Josiah Jordan

Hello! I'm Josiah Jordan, a technical artist and 3D developer who loves blending creativity with engineering. I specialize in real-time rendering, VFX pipelines, and immersive technology development, with hands-on experience in Unreal Engine, Unity, Blender, and Houdini. I'm actively seeking roles in game design and film VFX, where I can contribute as a creative technologist, artist, and problem-solver. My background spans software architecture, game design, 3D animation and visualization, and education-driven VR/AR projects. I'm passionate about collaborating across disciplines to deliver compelling, production-ready results.

Available to hire

Hello! I’m Josiah Jordan, a technical artist and 3D developer who loves blending creativity with engineering. I specialize in real-time rendering, VFX pipelines, and immersive technology development, with hands-on experience in Unreal Engine, Unity, Blender, and Houdini.

I’m actively seeking roles in game design and film VFX, where I can contribute as a creative technologist, artist, and problem-solver. My background spans software architecture, game design, 3D animation and visualization, and education-driven VR/AR projects. I’m passionate about collaborating across disciplines to deliver compelling, production-ready results.

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Language

English
Fluent

Work Experience

3D Designer Consultant & Full Stack Developer at Producto Productions
January 1, 2022 - October 29, 2025
Provided specialized 3D modelling, texturing, animation, and visualization for diverse client projects. Developed and optimized interactive WebGL applications using React Fiber and Three.js for real-time product visualization. Consulted on software architecture and physical product design for industry-leading multi-sensory light/sound/vibration wellness platform Created technical documentation and product websites for client offerings Designed multi-sensory wellness experiences for showcases at major events, including the 2023 Psychedelic Science Conference and a prominent 2022 Burning Man installation
Lead Technical Developer and XR Specialist at Lobaki
November 7, 2016 - August 15, 2022
Developed comprehensive VR experiences for mobile and desktop across medical, industrial, and educational sectors using Unreal Engine and Unity. Led R&D, technical art design, performance profiling, and mobile headset optimization for VR/AR experiences using in-engine tools and RenderDoc. Created and maintained extensive curriculum for VR academy, introducing over 10,000 students and educators to immersive technology development.

Education

Bachelor of Science in Aerospace Engineering at University of Colorado, Boulder
August 17, 1998 - May 17, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Manufacturing, Healthcare, Education, Professional Services, Gaming