Available to hire
Composer, Music Producer, Sound Designer and Multi Instrumentalist.
I am studying Sound and Music Production
Student at H_Da (until JULY 2026), specializing in
sonic storytelling for games and film.
With a background in live performance and my studies at
h_da, I combine technical implementation with high-end
composition.
Having interned at Boom Library, I am now completing
my Bachelor’s and looking to create impactful audio experiences for the
interactive media industry.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
German
Fluent
English
Intermediate
Work Experience
Sound Designer at BOOM Library - Mainz
January 1, 2021 - PresentInvolved in the production process of commercial sound libraries, focusing on designing and recording high-quality sound effects for various media projects.
Sound Designer at Darmstadt University of Applied Sciences - Darmstadt
January 1, 2020 - January 1, 2021Worked with the Administration of Game Culture, designing audio for games and interactive media.
Game Composer at Emergencity, Darmstadt
October 1, 2025 - PresentComposed a full game soundtrack, including 10 original tracks and trailer music. Managed mixing and mastering processes while incorporating professional feedback for final revisions
Short Animation Music Producer at Darmstadt University of Applied Sciences, Darmstadt
November 1, 2025 - January 1, 2026Produced a Western-style soundtrack for a short animation project. Recorded live instruments, including guitar, harmonica, and flute. Handled professional mixing and mastering to deliver high-quality final audio
Game Audio Engineer at Darmstadt University of Applied Sciences, Darmstadt
June 1, 2023 - August 1, 2023Produced, mixed, and mastered the soundtrack for a student video game project. Designed custom sound effects and implemented them within the game environment. Refined audio assets based on professional feedback and iterative testing
Sound Designer at BOOM Library Internship, Mainz
September 1, 2024 - February 1, 2025Gained hands-on experience in professional sound design during a high-impact internship. Designed professional sound effects that were released in official BOOM Library packs. Managed field recordings, metadata, and audio restoration using iZotope RX
Education
High School Diploma at Gymnasium Eisenhüttenstadt
January 1, 2015 - January 1, 2020High School Diploma at Graf-Friedrich-Schule, Diepholz
June 1, 2013 - June 1, 2022Bachelor of Arts at Darmstadt University of Applied Sciences, Darmstadt
October 1, 2022 - July 1, 2026Qualifications
Industry Experience
Media & Entertainment, Education, Gaming, Software & Internet
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