Josie’s work covers everything gloopy, sparkly, angry, messy, gay, hard-to-define, cozy, intimate, rainy, sunny, and weird out there. She loves to pitch in to video games by making and implementing unique sound worlds where the music and audio seek to tell a bigger story and grow foliage around the player. Josie seeks to work with developers and artists with strong creative visions, especially those shining a focus on underrepresented folks and ideas. Her work can be found across games like Rift of the NecroDancer, Blossom Tales, Mixolumia, Freshly Frosted, EXTREME MEATPUNKS FOREVER, and more. As a composer, sound designer, and audio implementer, Josie has been creating music and audio experiences for games, film, dance, and interactive theater projects since 2012. As an independent musician, she toured the US and performed internationally, combining sample-based electronic sounds with analog instrumentation. She recently completed a Masters in Scoring for Film and Multimedia from New York University. In addition to the technical work Josie has done in Unity and games using custom audio engines, she also develops her own small personal games like text me when you get home, Paintings, and Flirting using Bitsy and Flickgame. Music from her three open-source Songs from an Unmade World albums have been used in hundreds of projects around the world.

Josie Brechner

Josie’s work covers everything gloopy, sparkly, angry, messy, gay, hard-to-define, cozy, intimate, rainy, sunny, and weird out there. She loves to pitch in to video games by making and implementing unique sound worlds where the music and audio seek to tell a bigger story and grow foliage around the player. Josie seeks to work with developers and artists with strong creative visions, especially those shining a focus on underrepresented folks and ideas. Her work can be found across games like Rift of the NecroDancer, Blossom Tales, Mixolumia, Freshly Frosted, EXTREME MEATPUNKS FOREVER, and more. As a composer, sound designer, and audio implementer, Josie has been creating music and audio experiences for games, film, dance, and interactive theater projects since 2012. As an independent musician, she toured the US and performed internationally, combining sample-based electronic sounds with analog instrumentation. She recently completed a Masters in Scoring for Film and Multimedia from New York University. In addition to the technical work Josie has done in Unity and games using custom audio engines, she also develops her own small personal games like text me when you get home, Paintings, and Flirting using Bitsy and Flickgame. Music from her three open-source Songs from an Unmade World albums have been used in hundreds of projects around the world.

Available to hire

Josie’s work covers everything gloopy, sparkly, angry, messy, gay, hard-to-define, cozy, intimate, rainy, sunny, and weird out there.

She loves to pitch in to video games by making and implementing unique sound worlds where the music and audio seek to tell a bigger story and grow foliage around the player. Josie seeks to work with developers and artists with strong creative visions, especially those shining a focus on underrepresented folks and ideas. Her work can be found across games like Rift of the NecroDancer, Blossom Tales, Mixolumia, Freshly Frosted, EXTREME MEATPUNKS FOREVER, and more.

As a composer, sound designer, and audio implementer, Josie has been creating music and audio experiences for games, film, dance, and interactive theater projects since 2012. As an independent musician, she toured the US and performed internationally, combining sample-based electronic sounds with analog instrumentation. She recently completed a Masters in Scoring for Film and Multimedia from New York University.

In addition to the technical work Josie has done in Unity and games using custom audio engines, she also develops her own small personal games like text me when you get home, Paintings, and Flirting using Bitsy and Flickgame. Music from her three open-source Songs from an Unmade World albums have been used in hundreds of projects around the world.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Independent Audio Contractor (2012 – Present) at Self
January 1, 2012 - Present
Lead and contributed to music scoring, sound design, and audio implementation to over 30 commercial games, plus podcasts, webseries, advertisements, interactive theater productions, and more. Cheerfully maintained a shared vision on teams ranging from three to 100 people while opening cross-discipline opportunities through sharing interactive audio experience.
Music Producer & Performer, Visager at Visager
January 1, 2011 - Present
Released ten records independently, including creative commons music that has been used in hundreds of projects internationally, toured the US and performed abroad.

Education

MASTER OF MUSIC at NEW YORK UNIVERSITY
August 1, 2020 - May 31, 2022
Scoring for Film and Multimedia
BACHELOR OF THE ARTS at Northwestern University
August 1, 2008 - May 25, 2012
Political Science and Integrated Marketing

Qualifications

Best Music - Indie Game Awards 2025
December 31, 2025 - December 31, 2025
For Rift of the NecroDancer
Honorable Mention, Excellence in Audio - IGF 2021
December 31, 2021 - December 31, 2021
For Mixolumia
Best Video Game Music of 2020, Bandcamp.com
December 31, 2020 - December 31, 2020
For Best Friend Forever

Industry Experience

Media & Entertainment, Gaming, Software & Internet