Available to hire
I’m a Unreal Engine developer specializing in real-time visualization, animation systems, and procedural motion for immersive experiences. I bring a strong background in Animation Blueprints, state machines, and cinematic sequencing to build expressive characters and cinematic sequences inside Unreal Engine 5.
My work emphasizes building interactive 3D worlds, materials, and lighting with attention to timing, visual fidelity, and performance. I enjoy creating shader effects, physics-based interactions, and animation-driven gameplay that balance quality with smooth real-time performance.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
XR Creative Associate at Mesh Labs - Arizona State University
August 1, 2025 - PresentBuild & tune Animation Blueprints, state machines, blendspaces, & Control Rig setups to drive expressive, real-time character motion in Unreal Engine 5. Develop interactive 3D experiences & real-time animation prototypes with attention to timing, composition, & visual fidelity. Implement shader effects, physics-based interactions, & animation-driven gameplay while balancing visual quality & performance constraints.
VR POD Operator at Dreamscape Learn - Arizona State University
May 1, 2025 - PresentMaintain Unity-based multi-user VR systems with haptic integration, ensuring stable, high-performance immersive environments for learners & researchers. Diagnose & resolve real-time hardware & software issues, minimizing downtime & preserving visual & interactive quality.
Education
Master of Science at Arizona State University
January 11, 2030 - December 1, 2026Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Education, Professional Services, Other
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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