As a seasoned veteran of the gaming industry since 1992, I bring a wealth of experience and a passion that invigorates my work. My journey began at Bethesda Softworks, where I contributed as an artist/animator to notable games such as The Terminator: 2029 and The Elder Scrolls: Arena. My career progression led me to NorthStar Studios, the pioneering U.S. developer for the Playstation I. Subsequently, I relocated to Texas to join 3DO-Austin. Here, I spent several years as a lead artist/animator and later at Big Sky Interactive, where I designed levels for popular games like Jimmy Neutron Boy Genius and SpongeBob Squarepants: Revenge of the Flying Dutchman. In a bid to give back to the industry, I joined The Guildhall at SMU as a founding faculty member. Alongside other industry veterans, I taught master’s level classes in Level Design, marking the inception of the first-ever Master’s degree in this field. After five enriching years of shaping some of the industry’s finest Level Designers, I embarked on a new journey.

Jeff Perryman

As a seasoned veteran of the gaming industry since 1992, I bring a wealth of experience and a passion that invigorates my work. My journey began at Bethesda Softworks, where I contributed as an artist/animator to notable games such as The Terminator: 2029 and The Elder Scrolls: Arena. My career progression led me to NorthStar Studios, the pioneering U.S. developer for the Playstation I. Subsequently, I relocated to Texas to join 3DO-Austin. Here, I spent several years as a lead artist/animator and later at Big Sky Interactive, where I designed levels for popular games like Jimmy Neutron Boy Genius and SpongeBob Squarepants: Revenge of the Flying Dutchman. In a bid to give back to the industry, I joined The Guildhall at SMU as a founding faculty member. Alongside other industry veterans, I taught master’s level classes in Level Design, marking the inception of the first-ever Master’s degree in this field. After five enriching years of shaping some of the industry’s finest Level Designers, I embarked on a new journey.

Available to hire

As a seasoned veteran of the gaming industry since 1992, I bring a wealth of experience and a passion that invigorates my work. My journey began at Bethesda Softworks, where I contributed as an artist/animator to notable games such as The Terminator: 2029 and The Elder Scrolls: Arena.

My career progression led me to NorthStar Studios, the pioneering U.S. developer for the Playstation I. Subsequently, I relocated to Texas to join 3DO-Austin. Here, I spent several years as a lead artist/animator and later at Big Sky Interactive, where I designed levels for popular games like Jimmy Neutron Boy Genius and SpongeBob Squarepants: Revenge of the Flying Dutchman.

In a bid to give back to the industry, I joined The Guildhall at SMU as a founding faculty member. Alongside other industry veterans, I taught master’s level classes in Level Design, marking the inception of the first-ever Master’s degree in this field. After five enriching years of shaping some of the industry’s finest Level Designers, I embarked on a new journey.

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Gaming
    uniE621 Battle Badges
    Battle Badges is a social gathering game that is a fast-paced, battle royal game that is easy to pick up but difficult to put back down! Its quick and easy combat system will have you and your friends, making new friends and enemies as you walk through convention halls or school campuses, keeping you in stitches! graphicdesigner illustrator designer