Jules Rukundo

Available to hire

I’m a Houdini FX artist based in Kigali, Rwanda, specialising in fire/smoke pyro, RBD destruction, FLIP water, particles, and cloth/softbody simulation.

About

I’m a Houdini FX artist based in Kigali, Rwanda, specialising in fire/smoke pyro, RBD destruction, FLIP water, particles, and cloth/softbody simulation. I love building believable VFX from real-footage plates to final delivery—simulating, lighting, rendering, and compositing so the result fits naturally in the scene.

I’ve worked end-to-end on commercial and brand content, and I’ve contributed as a compositor and FX artist on the Rwandan sci‑fi feature THE INVASION, along with other CG title work. As a co-founder of Nova FX Studios and an FX artist at KiloHills Productions, I bring strong full-shot ownership and collaboration with pipelines that deliver clean elements (alpha, ProRes/EXR) through to final comps.

  • Joined October 2026

Industry experience

  • Media & Entertainment
  • Professional Services

Projects · 3

Live-action VFX shot: the wall behind the actor warps open, a glowing shadow figure steps out of the distortion and becomes a real attacker who snatches the bag. My role: VFX / compositing. I created the space-warp distortion, the glowing silhouette transition and the hand-off to the live actor, composited into a 4K plate and graded to the scene. Tools: Nuke, compositing, distortion FX, live-action integration.

  • Visual Effects Artist

FLIP water simulation test in Houdini 21: an open-ocean surface with a boat, wave motion and surface detail meshed from the FLIP sim. A look-dev test for large-scale water shots - the setup scales to shorelines, boat wakes or storm seas. https://www.youtube.com/watch?v=5xZ4FZcqScQ

  • Visual Effects Artist

Shots from episode 2 of THE INVASION, a Rwandan sci-fi series (VFX by Nova FX Studios), shot in S-Log3 4K. Echoes: a vortex sphere built in Houdini with procedural noise on the mesh, composited in Nuke. HUD: a holographic interface tracked to a tablet. The Minder sending echoes: a signal-glitch / chromatic-split transmission built in Nuke. Includes a look at the Nuke script.

  • Visual Effects Artist

Work experience

VFX Artist (Houdini FX & Nuke Compositing) · KiloHills ProductionsSep 2025 – Present · 1 yr 3 mos

Houdini FX simulation and Nuke compositing for commercials, brand films, and music videos. Worked on Nuke compositing for the Thirty Three Global × Makeda brand reel and delivered rendered elements with alpha plus full comps in ProRes/EXR for client pipelines. Responsibilities cover end-to-end shot work: ingesting/receiving footage, simulation, look-dev/lighting support, rendering, and compositing/versioning so the VFX integrates credibly with live action.

Co-Founder & FX Artist · Nova FX StudiosJan 2024 – Present · 2 yrs 11 mos

Co-founded a remote-first Houdini and Nuke VFX studio with a team of Rwandan artists, leading on FX simulation and compositing. Delivered client shots end to end—scope/quoting, simulation, lighting, rendering, comping, and versioning. Worked on THE INVASION (Rwandan sci‑fi feature) as compositor and FX artist, including a 4K self-healing wound and subsurface energy effects delivery, and contributed to CG title ident work for Mist Valley Films.

Education

BA Film and Animation (in progress) · Mount Kigali University2026
Applied Physics (one year) · Mount Kigali University2025
· University of Rwanda (College of Science and Technology)2024

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