Hello! I am a Software Engineer and a multi-disciplinary Game Developer pursuing career opportunities that provide meaningful contributions to potential employers. I enjoy building polished games and tools, with experience across Unity, Unreal, 3D art pipelines, animation, and backend/frontend development.

Jack Randmaa

Hello! I am a Software Engineer and a multi-disciplinary Game Developer pursuing career opportunities that provide meaningful contributions to potential employers. I enjoy building polished games and tools, with experience across Unity, Unreal, 3D art pipelines, animation, and backend/frontend development.

Available to hire

Hello! I am a Software Engineer and a multi-disciplinary Game Developer pursuing career opportunities that provide meaningful contributions to potential employers.

I enjoy building polished games and tools, with experience across Unity, Unreal, 3D art pipelines, animation, and backend/frontend development.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Game Engineer Intern at WB Games
June 1, 2018 - August 31, 2018
Assisted in implementing features for an unannounced mobile game using Unity; created, documented, and presented a system for automated smoke testing using Airtest, RPCs, and APIs; documented and fixed server-side and client-side bugs.
Associate Software Developer Intern at LogMeIn, Inc.
June 1, 2017 - August 31, 2017
Used Java to create unit tests for Android apps; integrated Mockito and JMock into unit tests; implemented bug fixes and pushed to production (GoTo Webinar for Android) using Git.
Summer Intern at Neal Feay Company
June 1, 2016 - August 31, 2016
Used CNCs/mills/graphics tools; designed the pattern for a custom staircase for a yacht; created an artist's rendering of a storefront sculpture.
Indie Game Developer at Independent Projects / Self-Employed
January 1, 2013 - December 31, 2020
Indie game development: Experimental open-world game using level-streaming, GPU-instanced fog and procedural terrain/sky shaders; in-progress FPS engine focusing on player movement and character/world interaction.
iOS App Developer at Independent Projects
January 1, 2013 - December 31, 2020
Developed the 'Twist' iOS app with gyro controls and AdMob; used Xcode, Illustrator, and GIMP.
Arduino Programmer at Independent Projects
January 1, 2013 - December 31, 2020
Built a proximity sensor and a robotic arm using Arduino Uno.

Education

Bachelor of Arts, Computer Science with a minor in Art Practice at University of California, Berkeley
January 11, 2030 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more