Narrative designer / Content Designer focused on mission design, dialogue, objectives, and progression systems for AAA open-world and action-horror experiences. Experienced partnering with engineering and production to build repeatable authoring workflows, ship polished gameplay content, and iterate through playtests and cross-disciplinary feedback. Strong Unreal Engine background (Blueprints/Behavior Trees/UE5), with skills spanning mission implementation, systems design (including GOAP/HTN familiarity), achievements, technical documentation, and tooling improvements that increase iteration speed across teams.

Jack Leavey

Narrative designer / Content Designer focused on mission design, dialogue, objectives, and progression systems for AAA open-world and action-horror experiences. Experienced partnering with engineering and production to build repeatable authoring workflows, ship polished gameplay content, and iterate through playtests and cross-disciplinary feedback. Strong Unreal Engine background (Blueprints/Behavior Trees/UE5), with skills spanning mission implementation, systems design (including GOAP/HTN familiarity), achievements, technical documentation, and tooling improvements that increase iteration speed across teams.

Available to hire

Narrative designer / Content Designer focused on mission design, dialogue, objectives, and progression systems for AAA open-world and action-horror experiences. Experienced partnering with engineering and production to build repeatable authoring workflows, ship polished gameplay content, and iterate through playtests and cross-disciplinary feedback.

Strong Unreal Engine background (Blueprints/Behavior Trees/UE5), with skills spanning mission implementation, systems design (including GOAP/HTN familiarity), achievements, technical documentation, and tooling improvements that increase iteration speed across teams.

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Experience Level

Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Intermediate
Greek, Modern
Intermediate

Work Experience

Content Designer at Undead Labs
September 1, 2024 - Present
Designed and implemented repeatable, faction-based, and bespoke mission content for a AAA open-world title. Authored mission dialogue, objectives, and story implementation across a variety of gameplay experiences. Partnered with Gameplay Engineers to refine mission authoring tools, improving content creation workflows and iteration speed. Designed and implemented achievement content supporting player progression. Iterated mission content through playtests and cross-disciplinary feedback to improve gameplay pacing, clarity, and overall player experience. Collaborated with design, engineering, narrative, QA, and production to deliver polished gameplay content from concept through implementation.
Creative Director | Gameplay Designer | Content Designer at Arcadia Interactive
August 1, 2022 - May 31, 2023
Helmed development of a first-person action-horror hybrid, leading a team of 15 with a diverse set of skills. Designed and implemented an ability system integrated with weapon mechanics, allowing players to dynamically mutate their character’s body for survival across three distinct levels. Constructed seven unique enemies using Unreal Engine behavior trees to improve gameplay variety and challenge. Conducted regular code reviews in Unreal Engine 5 Blueprints and C++ for performance and consistency. Produced and maintained technical documentation for designers and programmers, ensuring alignment on project goals. Spearheaded the design and iteration of game content based on team feedback and playtests, facilitating cross-disciplinary collaboration to prototype, iterate, and deliver high-quality gameplay features.
Cyber Systems Operator | Special Duty Assignment at The United States Air Force
December 1, 2015 - October 1, 2020
Led multiple teams across disciplines, including setting and enforcing SOPs for over 200 Airmen in a specialized operational environment. Served as a subject matter expert (SME) for high-profile missions, including two operations involving the President of the United States. Selected for a special duty assignment immediately after tech school and received a medal for exemplary service.
Cyber Systems Operator | Special Duty Assignment at The United States Air Force (E1-E5)
December 1, 2015 - October 1, 2020
Led multiple teams across various disciplines, setting and enforcing SOPs for over 200 Airmen in a specialized operational environment. Served as a subject matter expert (SME) for high-profile missions, including two operations involving the President of the United States. Selected for a Special Duty Assignment immediately after tech school and received a medal for exemplary service.

Education

Master of Science in Interactive Media at University of Central Florida
January 1, 2024 - December 31, 2024
Bachelor of Arts in Digital Media: Game Design at Florida Interactive Education Academy
January 1, 2023 - December 31, 2023
Associate in Information Technologies at Community College of the Air Force
February 1, 2020 - October 1, 2020
Master of Science in Interactive Media at University of Central Florida
January 1, 2024 - December 1, 2024
Bachelor of Arts in Digital Media: Game Design at Florida Interactive Education Academy
January 1, 2023 - May 1, 2023
Associates in Information Technologies at Community College of the Air Force
February 1, 2020 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Government, Media & Entertainment