Jack Leavey
Narrative designer / Content Designer focused on mission design, dialogue, objectives, and progression systems for AAA open-world and action-horror experiences.
About
Narrative designer / Content Designer focused on mission design, dialogue, objectives, and progression systems for AAA open-world and action-horror experiences. Experienced partnering with engineering and production to build repeatable authoring workflows, ship polished gameplay content, and iterate through playtests and cross-disciplinary feedback.
Strong Unreal Engine background (Blueprints/Behavior Trees/UE5), with skills spanning mission implementation, systems design (including GOAP/HTN familiarity), achievements, technical documentation, and tooling improvements that increase iteration speed across teams.
- 7 years' experience
- Joined July 2026
Languages
- EnglishFluent
- Spanish; CastilianIntermediate
- Greek, ModernIntermediate
Industry experience
- Gaming
- Government
- Media & Entertainment
Work experience· 4 roles
Designed and implemented repeatable, faction-based, and bespoke mission content for a AAA open-world title. Authored mission dialogue, objectives, and story implementation across a variety of gameplay experiences. Partnered with Gameplay Engineers to refine mission authoring tools, improving content creation workflows and iteration speed. Designed and implemented achievement content supporting player progression. Iterated mission content through playtests and cross-disciplinary feedback to improve gameplay pacing, clarity, and overall player experience. Collaborated with design, engineering, narrative, QA, and production to deliver polished gameplay content from concept through implementation.
Helmed development of a first-person action-horror hybrid, leading a team of 15 with a diverse set of skills. Designed and implemented an ability system integrated with weapon mechanics, allowing players to dynamically mutate their character’s body for survival across three distinct levels. Constructed seven unique enemies using Unreal Engine behavior trees to improve gameplay variety and challenge. Conducted regular code reviews in Unreal Engine 5 Blueprints and C++ for performance and consistency. Produced and maintained technical documentation for designers and programmers, ensuring alignment on project goals. Spearheaded the design and iteration of game content based on team feedback and playtests, facilitating cross-disciplinary collaboration to prototype, iterate, and deliver high-quality gameplay features.
Led multiple teams across disciplines, including setting and enforcing SOPs for over 200 Airmen in a specialized operational environment. Served as a subject matter expert (SME) for high-profile missions, including two operations involving the President of the United States. Selected for a special duty assignment immediately after tech school and received a medal for exemplary service.
Education· 6
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