I am a passionate game programmer with expertise in C#, C++, JavaScript, Lua, Basic, and SQL, and over five years of professional experience using the Unity Engine for game development. I've also gained valuable experience working with the Unreal Engine, focusing on mobile development and PlayStation 4 console operations. My background includes strong interdisciplinary skills in art and sound, which I apply directly to code-side implementations, enriching the gaming experience. I have a deep understanding of video game markets and history, allowing me to contribute effectively to the design and development of engaging game projects. My professional experience spans creating multiplayer server code, UX/UI implementations, and optimization, while also providing support for assets, shaders, and sound effects. I am adept at working in team environments using tools like Perforce and Sourcetree version control systems to deliver quality products on time.

James Holman

I am a passionate game programmer with expertise in C#, C++, JavaScript, Lua, Basic, and SQL, and over five years of professional experience using the Unity Engine for game development. I've also gained valuable experience working with the Unreal Engine, focusing on mobile development and PlayStation 4 console operations. My background includes strong interdisciplinary skills in art and sound, which I apply directly to code-side implementations, enriching the gaming experience. I have a deep understanding of video game markets and history, allowing me to contribute effectively to the design and development of engaging game projects. My professional experience spans creating multiplayer server code, UX/UI implementations, and optimization, while also providing support for assets, shaders, and sound effects. I am adept at working in team environments using tools like Perforce and Sourcetree version control systems to deliver quality products on time.

Available to hire

I am a passionate game programmer with expertise in C#, C++, JavaScript, Lua, Basic, and SQL, and over five years of professional experience using the Unity Engine for game development. I’ve also gained valuable experience working with the Unreal Engine, focusing on mobile development and PlayStation 4 console operations. My background includes strong interdisciplinary skills in art and sound, which I apply directly to code-side implementations, enriching the gaming experience.

I have a deep understanding of video game markets and history, allowing me to contribute effectively to the design and development of engaging game projects. My professional experience spans creating multiplayer server code, UX/UI implementations, and optimization, while also providing support for assets, shaders, and sound effects. I am adept at working in team environments using tools like Perforce and Sourcetree version control systems to deliver quality products on time.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Fluent

Work Experience

Programmer at Lively Studios
August 1, 2024 - August 10, 2025
Worked as a professional programmer on mobile-focused game projects including Apple Arcade titles like Detonation Racing and Warped Kart Racers. Contributed to multiple contracts with projects such as Waffle Word Game and parallel multiplayer demos. Developed prototyping demos for action, vehicle destruction, and mobile life simulation games, and provided mobile porting support for racing titles. Supported Unity third-person multiplayer demo and rebuilt it in Unreal Engine 5. Created many features, expanded existing ones, optimized code, fixed bugs, and developed multiplayer server code and online client-backend communication systems. Specialized in UX/UI implementations and assisted with assets, shaders, and audio mixing/mastering one full sound effects library. Utilized Perforce (P4V) and Sourcetree for version control and code review.
Lead Programmer at Enigmatic Studios Ltd
December 17, 2021 - August 10, 2025
Served as primary and lead programmer for multiple game projects including 'Moko and the Seven Gates' and an unannounced stealth-action prototype. Coordinated team inputs to meet deadlines and was responsible for operation of Sony PS4 development systems, including developer consoles and the developer network pipeline. Supported independent game studio in creating small titles with a focus on quality and innovation.

Education

BSc (Hons) Computer Games (Indie) at Southampton Solent University
January 1, 2013 - January 1, 2017

Qualifications

Full UK Driving Licence
January 11, 2030 - August 10, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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