I am a passionate game programmer with expertise in C#, C++, JavaScript, Lua, Basic, and SQL, and over five years of professional experience using the Unity Engine for game development. I’ve also gained valuable experience working with the Unreal Engine, focusing on mobile development and PlayStation 4 console operations. My background includes strong interdisciplinary skills in art and sound, which I apply directly to code-side implementations, enriching the gaming experience.
I have a deep understanding of video game markets and history, allowing me to contribute effectively to the design and development of engaging game projects. My professional experience spans creating multiplayer server code, UX/UI implementations, and optimization, while also providing support for assets, shaders, and sound effects. I am adept at working in team environments using tools like Perforce and Sourcetree version control systems to deliver quality products on time.
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