Hi, I’m Jacob Mosher, a Motion Graphics Editor and Animator based in Indianapolis. I’ve built a career delivering high-quality motion graphics and character animation for global brands like Riot Games and major music labels. I thrive in fast-paced environments and enjoy collaborating with creative directors, producers, and designers to bring bold ideas to life. I handle the full animation pipeline—from storyboarding and layout to post-production—specializing in both 2D hand-drawn animation and 3D surface modeling. I’m detail-oriented, collaborative, and adept at delivering top-tier work under tight deadlines while maintaining brand consistency and artistic intent.

Jacob Mosher

Hi, I’m Jacob Mosher, a Motion Graphics Editor and Animator based in Indianapolis. I’ve built a career delivering high-quality motion graphics and character animation for global brands like Riot Games and major music labels. I thrive in fast-paced environments and enjoy collaborating with creative directors, producers, and designers to bring bold ideas to life. I handle the full animation pipeline—from storyboarding and layout to post-production—specializing in both 2D hand-drawn animation and 3D surface modeling. I’m detail-oriented, collaborative, and adept at delivering top-tier work under tight deadlines while maintaining brand consistency and artistic intent.

Available to hire

Hi, I’m Jacob Mosher, a Motion Graphics Editor and Animator based in Indianapolis. I’ve built a career delivering high-quality motion graphics and character animation for global brands like Riot Games and major music labels. I thrive in fast-paced environments and enjoy collaborating with creative directors, producers, and designers to bring bold ideas to life.

I handle the full animation pipeline—from storyboarding and layout to post-production—specializing in both 2D hand-drawn animation and 3D surface modeling. I’m detail-oriented, collaborative, and adept at delivering top-tier work under tight deadlines while maintaining brand consistency and artistic intent.

See more

Language

English
Fluent

Work Experience

Motion Graphics Editor at Mortenson Kim Radius (MKR)
January 1, 2021 - January 1, 2026
Fulfilled tasks for digital banners, social media feeds (Reels, Stories, YouTube), on-screen graphics for video and television commercials; collaborated with Creative Directors, Production, Graphic Designers, and Project Managers; produced graphics that align with brand guidelines and delivered under tight deadlines.
Character Animator at Riot Games & Hyun’s Dojo
January 1, 2018 - January 1, 2019
Produced key frames and in-between frames, followed model sheets and guidelines, and coordinated with Riot Games directors on creative decisions to ensure consistency across assigned cuts.
Freelance Character Animator at Grade A Productions
January 1, 2020 - January 1, 2020
Created animations for music videos with 1M+ views and 45M+ views; collaborated with directors on animation needs; followed reference materials and style guides to maintain quality and consistency.
Lead Animator at Ball State University (Bee Mine Munice)
January 1, 2018 - January 1, 2018
Planned and managed the workload of peers, assigned tasks based on strengths, reviewed and provided feedback to ensure consistency and high quality, and met deadlines under tight schedules.
Layout Animator at Shin-Ei Animation (シンエイ動画株式會社) – Doraemon
January 1, 2020 - January 1, 2020
Referenced storyboards and provided reference materials, built layouts to maintain animation consistency with other artists, labeled drawings, and organized files per company standards.
Layout Animator at Uguisu Kobo (うぐいす工房) – Marco and the Galaxy Dragon
January 1, 2019 - January 1, 2019
Worked from storyboards to produce on-model key frames and breakdowns for animated cuts; filled out timing sheets and set foundations for backgrounds for assigned cuts.
Freelance Character Animator at Zettai Absolute Short Film
January 1, 2019 - January 1, 2019
Produced high-quality action sequences from rough animation to clean-up and coloring; followed style guides and reference materials; coordinated with director and videographer on establishing action cuts and animation direction.

Education

BFA concentration in Animation at Ball State University
January 11, 2030 - February 16, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment