Available to hire
Hi, I’m Justin Taylor Oral Kiffiak, a 3D level and quest designer with a passion for creative, solution-driven work and a knack for moving teams toward completing ambitious projects.
I’ve designed levels and quests across Unity and Unreal projects, built optimization systems, and contributed across PC, console, and mobile. I enjoy collaborating with QA, art, and engineering to deliver polished experiences that players love.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
3D Level & Quest Designer at Road To Nowhere (US Project)
February 1, 2024 - August 1, 2024Designed Levels and matching single & multiplayer Quests for these levels of a low-poly cartoony action/adventure zombie survival game.
2.5D Tile-Based Custom Camera Culling at Infiniseed (European Project)
September 1, 2024 - January 1, 2025Taking Unity’s crippled -culling for their 2D tile-based system, and building a custom system to cull for tile-based games larger that one single screen wide and high. Can cull for huge worlds, with only the tiles rendered nearby and all others out of memory/use – On the Fly!
Level Designer & Performance Optimizer at Remembrance (UK Project)
April 1, 2024 - September 1, 2024Design & Creation of Levels, Object Player Interaction, Camera cinematics & triggers, Day/Night System, In-Game Audio, and performance addressing of art/code (object custom depth culling upon area reveal/departure for IOS/Android devices 4 years and newer.
QA Engineer / Level Designer / Studio Monsoon at Studio Monsoon
December 1, 2021 - March 1, 2024Lord of the Rings: Return to Moria (Free Range Games) QA Engineer for Quests, Encounters, Level Design, Niagara Effects, Graphics/File System /Data Assets / BluePrint optimization and more for single/multiplayer sessions via Epic Online Service & Sony (SOE Live Services). Human Link between QA & Engineering teams for time-saving Quick Fixes and Organization of Assets/Issues so that no issue was forgotten or neglected.
Level Designer / 3D Navigation Systems Developer at (Project) – May 2022, Unreal 5
May 1, 2022 - PresentDrone Point and Click 3D Navigation System w. Voxel Octrees; NDA Project for a University in Saudi Arabia
Dev Tools Developer at Unity Asset Store Publisher – JustinTime Studio
November 1, 2014 - November 1, 2022Universal Audio Controls & Audiology Assets; published items including Bounce ‘N Rise ‘N Twirl, Himalayan Texture Pack, Fetch -N-Store; SendSpecs; etc.
2D + 3D Level Designer / Game Dev / QA Tester at JustinTime Studio
July 1, 2016 - November 1, 2022Games: Tilt -A-Cube, LazyBoredRich, Noah’s Veggie Run, Noah’s Ark: Dash N’ Splash (IOS, Android, PC); Apps: Convert My Image; Unity3D environments for Android/Web/IOS; UI Fabricator; Music & SFX; AWS for Build Servers
Camera / Mini-Maps Programmer at ConcreteRaw
March 1, 2021 - April 1, 2021Unity3D – Oculus VR : ConcreteRaw
Environment/Level Designer at FishtankSoftware
January 1, 2021 - June 1, 2021Unity3D – Oculus VR : Artemis Mission Sim
Level Design – Match 3 Puzzle/ TCG at 4 Rogue Studio
February 1, 2019 - May 1, 2019Speckz – Android/IOS
Environment 3D Level Designer, C# Programmer at Strange Game Studios (Atlanta)
May 1, 2019 - June 1, 2019Unity3D – PS4 & PSVR : Honor and Duty: D-Day; AI/Player Detection & Patrol Routes
Game Play Developer / 2D Level Designer at Math Hard No ! – Education - Android
July 1, 2015 - June 1, 2016UI/UX Creation, Game Play Programmer at Quad King 1 & 2 - Bit of Game – Racing
July 1, 2015 - June 1, 2016UI/UX Creation, Audio Engineering, 3D Level & Missions Design
QA Tester & Presentation Programmer at Archanor – Unity Asset Store
November 1, 2014 - November 1, 2014Visual Effects (VFX) – Unity Asset Store
2D Level Designer at LazyJamie – Projects/Contract
January 1, 2014 - February 1, 2014255+ Levels of Grids & Solutions; Unity3D – Level & Puzzle Solution & Design, UI Fabrication
Level Design & Prototyping - 3D Environment Tour at College of Southern Idaho
January 1, 2013 - May 1, 2014Unity3D – Web Player; C# & Java; Mini-Maps, UI/UX Design
Education
Qualifications
Master of Divinity (M.Div)
January 11, 2030 - December 16, 2025CompTIA A+ Certification
January 11, 2030 - December 16, 2025CompTIA Network+ Certification
January 11, 2030 - December 16, 2025CompTIA Security+ Certification
January 11, 2030 - December 16, 2025MCDST
January 11, 2030 - December 16, 2025MCTS
January 11, 2030 - December 16, 2025MCITP
January 11, 2030 - December 16, 2025MCSE
January 11, 2030 - December 16, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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