Hi, I’m Justin Taylor Oral Kiffiak, a 3D level and quest designer with a passion for creative, solution-driven work and a knack for moving teams toward completing ambitious projects. I’ve designed levels and quests across Unity and Unreal projects, built optimization systems, and contributed across PC, console, and mobile. I enjoy collaborating with QA, art, and engineering to deliver polished experiences that players love.

Justin Kiffiak

Hi, I’m Justin Taylor Oral Kiffiak, a 3D level and quest designer with a passion for creative, solution-driven work and a knack for moving teams toward completing ambitious projects. I’ve designed levels and quests across Unity and Unreal projects, built optimization systems, and contributed across PC, console, and mobile. I enjoy collaborating with QA, art, and engineering to deliver polished experiences that players love.

Available to hire

Hi, I’m Justin Taylor Oral Kiffiak, a 3D level and quest designer with a passion for creative, solution-driven work and a knack for moving teams toward completing ambitious projects.

I’ve designed levels and quests across Unity and Unreal projects, built optimization systems, and contributed across PC, console, and mobile. I enjoy collaborating with QA, art, and engineering to deliver polished experiences that players love.

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Language

English
Fluent

Work Experience

3D Level & Quest Designer at Road To Nowhere (US Project)
February 1, 2024 - August 1, 2024
Designed Levels and matching single & multiplayer Quests for these levels of a low-poly cartoony action/adventure zombie survival game.
2.5D Tile-Based Custom Camera Culling at Infiniseed (European Project)
September 1, 2024 - January 1, 2025
Taking Unity’s crippled -culling for their 2D tile-based system, and building a custom system to cull for tile-based games larger that one single screen wide and high. Can cull for huge worlds, with only the tiles rendered nearby and all others out of memory/use – On the Fly!
Level Designer & Performance Optimizer at Remembrance (UK Project)
April 1, 2024 - September 1, 2024
Design & Creation of Levels, Object Player Interaction, Camera cinematics & triggers, Day/Night System, In-Game Audio, and performance addressing of art/code (object custom depth culling upon area reveal/departure for IOS/Android devices 4 years and newer.
QA Engineer / Level Designer / Studio Monsoon at Studio Monsoon
December 1, 2021 - March 1, 2024
Lord of the Rings: Return to Moria (Free Range Games) QA Engineer for Quests, Encounters, Level Design, Niagara Effects, Graphics/File System /Data Assets / BluePrint optimization and more for single/multiplayer sessions via Epic Online Service & Sony (SOE Live Services). Human Link between QA & Engineering teams for time-saving Quick Fixes and Organization of Assets/Issues so that no issue was forgotten or neglected.
Level Designer / 3D Navigation Systems Developer at (Project) – May 2022, Unreal 5
May 1, 2022 - Present
Drone Point and Click 3D Navigation System w. Voxel Octrees; NDA Project for a University in Saudi Arabia
Dev Tools Developer at Unity Asset Store Publisher – JustinTime Studio
November 1, 2014 - November 1, 2022
Universal Audio Controls & Audiology Assets; published items including Bounce ‘N Rise ‘N Twirl, Himalayan Texture Pack, Fetch -N-Store; SendSpecs; etc.
2D + 3D Level Designer / Game Dev / QA Tester at JustinTime Studio
July 1, 2016 - November 1, 2022
Games: Tilt -A-Cube, LazyBoredRich, Noah’s Veggie Run, Noah’s Ark: Dash N’ Splash (IOS, Android, PC); Apps: Convert My Image; Unity3D environments for Android/Web/IOS; UI Fabricator; Music & SFX; AWS for Build Servers
Camera / Mini-Maps Programmer at ConcreteRaw
March 1, 2021 - April 1, 2021
Unity3D – Oculus VR : ConcreteRaw
Environment/Level Designer at FishtankSoftware
January 1, 2021 - June 1, 2021
Unity3D – Oculus VR : Artemis Mission Sim
Level Design – Match 3 Puzzle/ TCG at 4 Rogue Studio
February 1, 2019 - May 1, 2019
Speckz – Android/IOS
Environment 3D Level Designer, C# Programmer at Strange Game Studios (Atlanta)
May 1, 2019 - June 1, 2019
Unity3D – PS4 & PSVR : Honor and Duty: D-Day; AI/Player Detection & Patrol Routes
Game Play Developer / 2D Level Designer at Math Hard No ! – Education - Android
July 1, 2015 - June 1, 2016
UI/UX Creation, Game Play Programmer at Quad King 1 & 2 - Bit of Game – Racing
July 1, 2015 - June 1, 2016
UI/UX Creation, Audio Engineering, 3D Level & Missions Design
QA Tester & Presentation Programmer at Archanor – Unity Asset Store
November 1, 2014 - November 1, 2014
Visual Effects (VFX) – Unity Asset Store
2D Level Designer at LazyJamie – Projects/Contract
January 1, 2014 - February 1, 2014
255+ Levels of Grids & Solutions; Unity3D – Level & Puzzle Solution & Design, UI Fabrication
Level Design & Prototyping - 3D Environment Tour at College of Southern Idaho
January 1, 2013 - May 1, 2014
Unity3D – Web Player; C# & Java; Mini-Maps, UI/UX Design

Education

Add your educational history here.

Qualifications

Master of Divinity (M.Div)
January 11, 2030 - December 16, 2025
CompTIA A+ Certification
January 11, 2030 - December 16, 2025
CompTIA Network+ Certification
January 11, 2030 - December 16, 2025
CompTIA Security+ Certification
January 11, 2030 - December 16, 2025
MCDST
January 11, 2030 - December 16, 2025
MCTS
January 11, 2030 - December 16, 2025
MCITP
January 11, 2030 - December 16, 2025
MCSE
January 11, 2030 - December 16, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education