JF

Justin Fleming

Available to hire

I’m a game designer with about six years of experience building and improving multiplayer game systems—especially progression, rewards, challenges, and live-ops content.

About

I’m a game designer with about six years of experience building and improving multiplayer game systems—especially progression, rewards, challenges, and live-ops content. I love collaborating across disciplines and translating ideas clearly so the whole team can ship better player experiences.

My work spans Destiny 2 expansions and seasonal updates, where I’ve helped design and implement player-facing systems like cosmetic customization, events, quests, and reward/progression schedules. I also bring strong tooling and documentation habits, including automation that saves time and reduces release-related bugs, and I’m always focused on designing solutions that put the player first.

  • 5 years' experience
  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment

Work experience

Investment Designer · BungieJul 2023 – Jun 2026 · 3 yrs

Live game systems upkeep across three years of Destiny 2 expansions and seasonal content. Collaborated with cross-functional teams and product management to build new items, store-front experiences, events, and progression systems. Designed and implemented the Holo chip system, a new animated cosmetic customization item. Created and updated automation scripts for item creation, saving about 80 hours per release and enabling designers across teams to create in-game rewards for their areas. Designed and implemented events and quests for Arms Week and Guardian Games 2026 to improve retention via new rewards and progression. Built seasonal and event schedules for Eververse MTX storefront and the Rewards Pass to deliver engaging reward and progression pacing. Developed internal design documentation and served as a main point of contact for related workflows for other investment designers.

Live Game Designer · Halo StudiosMar 2022 – Jul 2023 · 1 yr 5 mos

Designed and built new features and content for engagement and monetization systems on Halo Infinite’s free-to-play multiplayer PvP product. Designed and implemented daily and weekly challenges to encourage players to engage with a variety of game modes while bringing players back each week. Used player data to balance Rewards Pass completion rates so less active players gained more progress and motivation without overwhelming highly active players. Built a custom tool enabling designers to easily create new daily challenges, reducing challenge-related bugs per release and accelerating recurring challenge system design tasks.

Associate Game Designer / Producer · KoappsNov 2020 – Feb 2022 · 1 yr 4 mos

Managed multiple remote co-development teams to produce new and exciting mobile games and iterate quickly with new updates every two weeks. Analyzed market trends and prototyped new games using mechanics and ideas aimed at delighting casual mobile gamers. Managed production for three game releases every two weeks, ensuring teams delivered so new iterations could be tested quickly with live audiences. Coordinated with stakeholders, data analysts, artists, and developers to rapidly create fun new mobile games. Used gameplay data to balance and adjust gameplay values to improve user funnels and meet retention targets across 1-day, 3-day, and 7-day time horizons.

Education

Bachelor of Arts, Game Design · Digipen Institute of Technology2030 – 2026

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