I’m a 3D Artist and Unity Developer with 6+ years of experience creating game-ready assets, technical visualizations, and VR environments. I enjoy bringing technical detail and strong artistic fundamentals together—building hard-surface and PBR-ready models, setting up rigs and animation when needed, and making sure assets work smoothly in real-time engines.
I’ve contributed to professional deliverables, including U.S. Air Force documentation and visualization support, and I also help others grow through teaching. As a Gaming & Animation Teaching Assistant, I mentor 200+ students in 3D modeling, rigging, texturing, and Unity development, providing troubleshooting and C# scripting support so projects move from idea to working result.
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