I’m a 3D Artist and Unity Developer with 6+ years of experience creating game-ready assets, technical visualizations, and VR environments. I enjoy bringing technical detail and strong artistic fundamentals together—building hard-surface and PBR-ready models, setting up rigs and animation when needed, and making sure assets work smoothly in real-time engines. I’ve contributed to professional deliverables, including U.S. Air Force documentation and visualization support, and I also help others grow through teaching. As a Gaming & Animation Teaching Assistant, I mentor 200+ students in 3D modeling, rigging, texturing, and Unity development, providing troubleshooting and C# scripting support so projects move from idea to working result.

Joshua Hoffman

I’m a 3D Artist and Unity Developer with 6+ years of experience creating game-ready assets, technical visualizations, and VR environments. I enjoy bringing technical detail and strong artistic fundamentals together—building hard-surface and PBR-ready models, setting up rigs and animation when needed, and making sure assets work smoothly in real-time engines. I’ve contributed to professional deliverables, including U.S. Air Force documentation and visualization support, and I also help others grow through teaching. As a Gaming & Animation Teaching Assistant, I mentor 200+ students in 3D modeling, rigging, texturing, and Unity development, providing troubleshooting and C# scripting support so projects move from idea to working result.

Available to hire

I’m a 3D Artist and Unity Developer with 6+ years of experience creating game-ready assets, technical visualizations, and VR environments. I enjoy bringing technical detail and strong artistic fundamentals together—building hard-surface and PBR-ready models, setting up rigs and animation when needed, and making sure assets work smoothly in real-time engines.

I’ve contributed to professional deliverables, including U.S. Air Force documentation and visualization support, and I also help others grow through teaching. As a Gaming & Animation Teaching Assistant, I mentor 200+ students in 3D modeling, rigging, texturing, and Unity development, providing troubleshooting and C# scripting support so projects move from idea to working result.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Work Experience

3D Modeling Consultant at D2 TEAM - Sim
January 1, 2023 - February 28, 2023
Produced high-quality 3D assets for U.S. Air Force technical documentation and visualization. Modeled and assembled complex equipment layouts to accurately represent spatial organization within military transport containers. Used Autodesk Maya and Blender for high-quality modeling, asset development, and compilation.
Gaming & Animation Teaching Assistant at Middlesex College
September 1, 2022 - Present
Mentor for 200+ students in 3D modeling, animation, rigging, texturing, and Unity development. Provides technical troubleshooting and project guidance, including Unity C# scripting support, to help students complete their assignments effectively.

Education

Bachelor of Arts in Interactive Multimedia (Magna cum laude, Dean’s List) at The College of New Jersey
January 11, 2030 - May 1, 2025
Associate of Applied Science in Media Arts and Design (Gaming & Animation) at Middlesex College
January 11, 2030 - May 1, 2022

Qualifications

Creative Excellence in Gaming and Animation Award
January 11, 2030 - August 31, 2026

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet