Character Artist with 4+ years of experience creating high-quality characters for games and animation. Proficient in Blender, ZBrush, and Substance Painter, with strong expertise in modeling, texturing, and optimization for game engines. Skilled at blending stylized and realistic approaches, and proven track record collaborating with art and production teams to deliver assets that meet both artistic vision and technical requirements on schedule. Software: Blender, ZBrush, Substance Painter, Maya, Marvelous Designer, Unreal Engine, Unity, Adobe Photoshop

Juan Cruz Marino

Character Artist with 4+ years of experience creating high-quality characters for games and animation. Proficient in Blender, ZBrush, and Substance Painter, with strong expertise in modeling, texturing, and optimization for game engines. Skilled at blending stylized and realistic approaches, and proven track record collaborating with art and production teams to deliver assets that meet both artistic vision and technical requirements on schedule. Software: Blender, ZBrush, Substance Painter, Maya, Marvelous Designer, Unreal Engine, Unity, Adobe Photoshop

Available to hire

Character Artist with 4+ years of experience creating high-quality characters for games and animation. Proficient in Blender, ZBrush, and Substance Painter, with strong expertise in modeling, texturing, and optimization for game engines. Skilled at blending stylized and realistic approaches, and proven track record collaborating with art and production teams to deliver assets that meet both artistic vision and technical requirements on schedule.

Software: Blender, ZBrush, Substance Painter, Maya, Marvelous Designer, Unreal Engine, Unity, Adobe Photoshop

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Freelance 3D Character Artist (Remote) at Independent / Freelance
May 1, 2025 - November 13, 2025
Designed and produced stylized and realistic characters for indie studios and individual clients; delivered models for Unreal Engine and Unity, ensuring technical compliance and visual quality; provided end-to-end production from concept sculpting to final textures and rigging.
3D Art Lead at BebopBee
April 1, 2025 - April 1, 2025
Led a team of 5 artists in creating high-quality 3D characters and assets for mobile games; oversaw modeling, texturing, and animation pipelines using Blender, Substance Painter, and Unity; implemented AI-assisted design tools to accelerate concept generation and improve iteration speed.
3D Character Artist at Cominted Labs
June 1, 2024 - June 1, 2024
Created stylized and realistic characters for video games, handling modeling, texturing, rigging, and animation; optimized assets for real-time engines (Unreal Engine, Unity), improving performance and visual fidelity.
3D Generalist at Cominted Labs
February 1, 2023 - February 1, 2023
Contributed to the 3D production pipeline, including modeling, texturing, rigging, animation, lighting, rendering, and compositing; supported multiple project teams, adapting workflows to meet deadlines and stylistic requirements.
3D Art Lead at WizBuds
April 1, 2022 - April 1, 2022
Designed and executed the full visual development of the project; creating concepts, assets, and defining its artistic identity; later directed a small art team, guiding production of skins, props, and themed 3D characters across full pipeline.
Freelance 3D Character Artist (Remote)
May 1, 2025 - November 13, 2025
Designed and produced stylized and realistic characters for indie studios and individual clients. Delivered models for Unreal Engine and Unity, ensuring technical compliance and visual quality. Provided end-to-end production from concept sculpting to final textures and rigging.

Education

Bachelor of Architecture at Universidad Nacional de La Plata
January 1, 2014 - January 1, 2020
Bachelor of Architecture at Universidad Nacional de La Plata
January 1, 2014 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet