Software Engineer and Game Developer with 5+ years of
experience building interactive applications, gameplay
systems, and scalable software solutions across gaming,
web, and enterprise environments. Experienced in Unity,
C#, .NET, AI-powered automation, and backend system
design, with hands-on work in WebGL optimization, REST
APIs, workflow automation, and LLM-driven development
tools. Led multidisciplinary teams, developed mobile and
PC/console projects, and built AI engineering agents
focused on autonomous software workflows, testing, and
developer productivity. Strong background in rapid
prototyping, system architecture, UX-focused
development, and performance optimization.
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