I’m a creative technologist, creative producer, and technical artist with 11+ years of professional experience building commercial games and gameplay systems for millions of players worldwide. I’ve worked across engine programming, gameplay programming, backend systems, mobile development, and proprietary engines, using tools and languages like C++ and Unity, plus Python, PHP, and modern web stacks. I enjoy turning complex technical challenges into reliable, performant products while keeping a strong creative edge—whether that’s rapid prototyping, procedural systems, creative coding workflows, or building business automation and ERP features. I’m also deeply involved in visual and live audio-visual creative work (procedural graphics, Max4Live plugins, and performances), and I love learning new technologies quickly to ship practical results.…

Juan Sebastián Bermeo

I’m a creative technologist, creative producer, and technical artist with 11+ years of professional experience building commercial games and gameplay systems for millions of players worldwide. I’ve worked across engine programming, gameplay programming, backend systems, mobile development, and proprietary engines, using tools and languages like C++ and Unity, plus Python, PHP, and modern web stacks. I enjoy turning complex technical challenges into reliable, performant products while keeping a strong creative edge—whether that’s rapid prototyping, procedural systems, creative coding workflows, or building business automation and ERP features. I’m also deeply involved in visual and live audio-visual creative work (procedural graphics, Max4Live plugins, and performances), and I love learning new technologies quickly to ship practical results.…

Available to hire

I’m a creative technologist, creative producer, and technical artist with 11+ years of professional experience building commercial games and gameplay systems for millions of players worldwide. I’ve worked across engine programming, gameplay programming, backend systems, mobile development, and proprietary engines, using tools and languages like C++ and Unity, plus Python, PHP, and modern web stacks.

I enjoy turning complex technical challenges into reliable, performant products while keeping a strong creative edge—whether that’s rapid prototyping, procedural systems, creative coding workflows, or building business automation and ERP features. I’m also deeply involved in visual and live audio-visual creative work (procedural graphics, Max4Live plugins, and performances), and I love learning new technologies quickly to ship practical results.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Advanced
Portuguese
Intermediate
French
Beginner

Work Experience

Full Stack Software Developer at Atelier Cristina Bermeo
January 1, 2024 - Present
Designed and delivered business software end-to-end: database architecture, scheduling, ERP features, and a Flutter app. Built extensions for WooCommerce and implemented backend services via REST APIs along with WordPress/WooCommerce integration. Also supports deployment in Linux environments and version control with Git.
Artist / Creative Developer (Sebuky) at Sebuky
January 1, 2019 - Present
Released music albums and built creative Max4Live plugins. Developed procedural visual systems for live audiovisual performances, covering technical workflows and creative coding practices for stage-ready outputs.
Game Developer at Social Point
January 1, 2012 - January 1, 2019
Developed gameplay features for Dragon City and Monster Legends, transitioning from Flash-based workflows to modern mobile development. Worked with C++, Unity, and proprietary engines to build gameplay systems and rapid prototypes. Contributed to production pipelines from prototype through release and optimized performance at scale for millions of users.
Game Developer at Karibu Games
January 1, 2010 - January 1, 2012
Built advergames and related multiplayer/mobile backend services for Facebook and mobile platforms. Worked with PHP and MySQL to support backend functionality and multiplayer-related systems, contributing to end-to-end gameplay and service integration.
Game Developer at Blue Lizard Games
January 1, 2008 - January 1, 2010
Developed casual games using C++ and internal tools/SDKs, including gameplay feature implementation and optimization for production. Worked in a C++ playground SDK and contributed to hidden object game development and time-management style game experiences, supporting performance and iterative delivery across development tasks.

Education

Ingeniería Técnica de Informática de Sistemas (Computer Engineering) at Universidad Autónoma de Barcelona
January 1, 2007 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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