I’m a creative technologist, creative producer, and technical artist with 11+ years of professional experience building commercial games and gameplay systems for millions of players worldwide. I’ve worked across engine programming, gameplay programming, backend systems, mobile development, and proprietary engines, using tools and languages like C++ and Unity, plus Python, PHP, and modern web stacks.
I enjoy turning complex technical challenges into reliable, performant products while keeping a strong creative edge—whether that’s rapid prototyping, procedural systems, creative coding workflows, or building business automation and ERP features. I’m also deeply involved in visual and live audio-visual creative work (procedural graphics, Max4Live plugins, and performances), and I love learning new technologies quickly to ship practical results.
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