SEACRET – Independent Video Game | Composer & Sound Designer

Jules Werli
Published

0
  • Project creator

Award-winning independent video game showcased at the Cannes International Game Festival. I led a team of 4 sound designers, composers, and audio integrators, while also contributing directly to music composition, sound design, and audio integration using Wwise and Unreal Engine, in close collaboration with the development team.

Highlights
• Evolutive Music & Ambiences: Composed themes for each character and immersive musical ambiences for each biome.
• Live Recordings: Recorded cello and synthesizers to enhance the cinematic and futuristic tone.
• Team Leadership: Directed the sound team and coordinated workflow with developers.
• Audio Integration: Built interactive audio events and integrated all audio elements seamlessly into the game.