Hi, I’m Juno Buglass, a concept artist, character designer and illustrator based in Perth, Western Australia. I have 4 years of professional experience in the games industry, with credits on 6 shipped titles across mobile, desktop and console. I love creating vibrant, unique artwork that fits within a wider story world, and I enjoy working with bright colors and a broad mix of art styles. I also have experience with basic 3D modeling, UV mapping and texturing. I’m currently part of a small dev team, producing concept art, key assets, and art direction material to communicate a clear artistic vision. I design and write narrative and marketing copy, collaborating closely with our game designer to promote ludo-narrative harmony, and I relish the chance to learn new skills and deliver high-quality work on time.

Juno Buglass

Hi, I’m Juno Buglass, a concept artist, character designer and illustrator based in Perth, Western Australia. I have 4 years of professional experience in the games industry, with credits on 6 shipped titles across mobile, desktop and console. I love creating vibrant, unique artwork that fits within a wider story world, and I enjoy working with bright colors and a broad mix of art styles. I also have experience with basic 3D modeling, UV mapping and texturing. I’m currently part of a small dev team, producing concept art, key assets, and art direction material to communicate a clear artistic vision. I design and write narrative and marketing copy, collaborating closely with our game designer to promote ludo-narrative harmony, and I relish the chance to learn new skills and deliver high-quality work on time.

Available to hire

Hi, I’m Juno Buglass, a concept artist, character designer and illustrator based in Perth, Western Australia. I have 4 years of professional experience in the games industry, with credits on 6 shipped titles across mobile, desktop and console. I love creating vibrant, unique artwork that fits within a wider story world, and I enjoy working with bright colors and a broad mix of art styles.

I also have experience with basic 3D modeling, UV mapping and texturing. I’m currently part of a small dev team, producing concept art, key assets, and art direction material to communicate a clear artistic vision. I design and write narrative and marketing copy, collaborating closely with our game designer to promote ludo-narrative harmony, and I relish the chance to learn new skills and deliver high-quality work on time.

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Language

English
Fluent

Work Experience

Freelance Artist at Self-Employed
January 1, 2015 - Present
Promoting digital artwork, building a personal brand, and accepting commissions via social media; delivering high-quality artwork on time and communicating with clients to understand needs and timelines.
Concept Artist at Pik Pok
January 1, 2021 - September 1, 2022
Produced concept art, character designs, illustrations, and UI art for 6 shipped mobile, desktop and console titles; collaborated with project art directors to maintain a consistent art style and contributed to visuals that support the game's narrative.
Creative Director at Studio 8-Track
January 1, 2022 - Present
Creative Director responsible for concept art, key art assets, and art direction materials; designed and wrote narrative, dialogue, and marketing copy; worked closely with the game designer to promote cohesive on-narrative harmony and led asset production.

Education

Bachelor of Creative Media Production at Massey University Wellington
January 1, 2018 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet