Dedicated and professional Technical Lead with a versatile and resourceful developer background. Proven track record in developing applications used by hundreds of thousands of users. Expert in game applications, with a strong focus on optimization, high performance readable code, unit testing and building scalable systems. Lead in creating a nurturing and open feedback environment that grows teams, enables initiatives and follows Agile principles.

Kadir Mert Okumus

Dedicated and professional Technical Lead with a versatile and resourceful developer background. Proven track record in developing applications used by hundreds of thousands of users. Expert in game applications, with a strong focus on optimization, high performance readable code, unit testing and building scalable systems. Lead in creating a nurturing and open feedback environment that grows teams, enables initiatives and follows Agile principles.

Available to hire

Dedicated and professional Technical Lead with a versatile and resourceful developer background. Proven track record in developing applications used by hundreds of thousands of users. Expert in game applications, with a strong focus on optimization, high performance readable code, unit testing and building scalable systems. Lead in creating a nurturing and open feedback environment that grows teams, enables initiatives and follows Agile principles.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Estonian
Advanced

Work Experience

Team Lead, Frontend Game Development at Bally's Interactive
March 1, 2024 - June 30, 2025
Led the Free Play Team (6 people: 2 backend, 2 frontend including myself, 2 QA) and owned delivery for daily/monthly free game experiences. Created a nurturing and open feedback environment, promoted Agile practices, and bridged gaps between technical and non-technical stakeholders. Reduced delivery times through asset pipeline redesign, standardized skin templates, and automated deployment steps. Improved server response times through query optimizations and caching strategies.
Frontend Game Developer (Slot Games) at Bally's Interactive
November 1, 2021 - March 31, 2024
Developed frontend features for slot games at the Baltic Game Studio, collaborating with cross-functional teams and delivering high-quality game assets and UI components.
Unity Developer at Dream Games
March 1, 2021 - May 31, 2021
Contributed to Unity-based game development, implementing gameplay features, optimization and collaborating with design and art teams.
HTML5 Game Developer at Playable Factory
October 1, 2019 - May 31, 2020
Developed fast-paced HTML5 games in Phaser/JS for high-profile clients (e.g., Zynga). Created reusable gameplay mechanics, extended existing frameworks and produced documentation for internal tools.
Frontend Game Developer at Bally's Interactive
March 1, 2024 - June 1, 2025
Spearheaded integration of 3D rendering into the internal framework with zero impact on loading times, enabling richer visuals with no UX regressions. Created and maintained in-house libraries, frameworks, and game components to streamline development processes. Contributed to public repositories used internally, incorporating new features to enhance game development capabilities. Built to reduce 3D asset file sizes by 30%, improving download and memory characteristics on target platforms. Took hands-on responsibility in hiring, planning and delegating within the Frontend Team. Developed and delivered multiple popup slot games like Lucky Larry's Lobstermania.
Frontend Game Developer at Baltic Game Studio
November 1, 2021 - March 1, 2024
Optimized and added scalability to core mechanics of mobile game Royal Match, emphasizing SOLID principles. Implemented new game items and gameplay features for each game update cycle (every 2 weeks).
UI/Frontend Developer at Dream Games
March 1, 2020 - May 1, 2020
Led a team of 4 developers to create a JS game engine that mimics capabilities of Unity engine. Implemented challenging engine aspects like rendering, game object hierarchy, update and animation logic, and particle system.
R&D Team Lead at Playable Factory
May 1, 2020 - March 1, 2021
Created and led R&D initiatives to build playable assets and tools in a fast-paced environment.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services