Kalyan Chakravarthi
I am a Senior Unreal Engine Developer with 8+ years of experience building high-fidelity VR simulations, multiplayer games, and real-time interactive applications.
About
I am a Senior Unreal Engine Developer with 8+ years of experience building high-fidelity VR simulations, multiplayer games, and real-time interactive applications. I specialize in Unreal Engine 5 & 4, C++, Blueprints, Cesium3D, and multiplayer networking, with a proven track record delivering complex VR training, defence simulations, and metaverse projects.
Based in Hyderabad, India, I thrive in cross-functional teams and enjoy performance optimization, immersive experience design, and scalable architecture. I am hands-on, results-driven, and focused on delivering maintainable code and impactful training solutions for enterprise and public sector clients.
- 6 years' experience
- Joined June 2026
Languages
- TeluguFluent
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Education
- Software & Internet
- Professional Services
- Government
Work experience· 7 roles
Developed multiplayer endless running game with advanced networking and real-time synchronization using Unreal Engine 4/5. Built immersive VR simulators leveraging Blueprints and C++, optimizing frame rate and performance for standalone and PC-tethered headsets. Applied optimization techniques including LOD management, occlusion culling, and profiling with Unreal Insights. Managed end-to-end development lifecycle on freelance projects.
Led development of a cutting-edge VR flight simulator for the Indian Air Force, focusing on Mirage 2000. Integrated Cesium for Unreal for geo-accurate real-time terrain, configured Varjo headsets with mixed reality masking for pilot training. Collaborated with defence domain experts to replicate cockpit systems and mission-critical scenarios. Optimized performance to sustain 90 FPS for VR comfort.
Contributed to Kapvers VR Metaverse platform — a large-scale educational metaverse built in Unreal Engine. Developed interactive VR learning modules and immersive virtual classrooms; implemented avatar systems, environment streaming, and multiplayer presence.
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