I create high-end, photorealistic CGI for product and automotive brands, helping turn ideas into sharp, production-ready visuals. With over 20 years of experience in 3D and CGI, I specialise in product rendering and visualisation that’s built for real-world use across marketing, e-commerce and digital campaigns. My work focuses on clean modelling, accurate materials and lighting that elevates products and ensures consistency across outputs. I’m comfortable working independently or as part of a wider production pipeline, delivering reliable, high-quality results. Key areas: • Product & automotive CGI • Photorealistic rendering • 3D modelling & look development • Production-ready visual content

Kamaljit Singh Chana

I create high-end, photorealistic CGI for product and automotive brands, helping turn ideas into sharp, production-ready visuals. With over 20 years of experience in 3D and CGI, I specialise in product rendering and visualisation that’s built for real-world use across marketing, e-commerce and digital campaigns. My work focuses on clean modelling, accurate materials and lighting that elevates products and ensures consistency across outputs. I’m comfortable working independently or as part of a wider production pipeline, delivering reliable, high-quality results. Key areas: • Product & automotive CGI • Photorealistic rendering • 3D modelling & look development • Production-ready visual content

Available to hire

I create high-end, photorealistic CGI for product and automotive brands, helping turn ideas into sharp, production-ready visuals.

With over 20 years of experience in 3D and CGI, I specialise in product rendering and visualisation that’s built for real-world use across marketing, e-commerce and digital campaigns.

My work focuses on clean modelling, accurate materials and lighting that elevates products and ensures consistency across outputs. I’m comfortable working independently or as part of a wider production pipeline, delivering reliable, high-quality results.

Key areas:

• Product & automotive CGI
• Photorealistic rendering
• 3D modelling & look development
• Production-ready visual content

See more

Language

English
Fluent

Work Experience

3D Designer at Travall/ASG Group
June 1, 2017 - November 1, 2025
Visual Production: Produced high-quality CGI, animations, and promotional content for POS, marketing, and e-commerce platforms across automotive and product ranges. Pipeline Contribution: Led the development and refinement of a 3D/2D production pipeline, establishing consistent, efficient CGI output across the business. Asset & Workflow Support: Established and maintained digital asset structures and workflow practices to ensure scalability and consistency across all CGI production. Multi-Channel Content: Delivered e-commerce imagery alongside product and lifestyle photography and commercial videography. Production Lifecycle: Contributed across the full production process, from initial capture and 3D modelling through to final post-production and delivery.
Creative Consultant & Freelance Artist at Self-employed / Creative Consultant & Freelance Artist
January 1, 2009 - Present
Design & Art Direction: Delivered design, CGI, and art direction support across commercial, architectural, and game art projects. Technical Support: Applied extensive experience to help resolve production challenges and improve workflows for external partners. Photography & Video: Provided photography and videography services, including capture, editing, and post-production for corporate clients.
Lead Artist (Contract) at VooFoo Studios
April 1, 2013 - July 1, 2013
Team Collaboration: Supported cross-functional teams through mentoring and guidance aligned with project goals. Workflow Contribution: Assisted with improving production workflows to support timely delivery of high-quality 2D/3D content.
Lead Artist (Contract) at Sumo Digital
August 1, 2010 - March 1, 2011
Production Collaboration: Worked closely with the art team to support planning, scheduling, and asset delivery. Technical Contribution: Contributed to CryEngine 3 integration and supported efficient production workflows. Partner Collaboration: Collaborated with external partners including Microsoft and Nike on concept and production assets.
Lead Artist/Art Manager at Outso Ltd
September 1, 2008 - September 1, 2009
Outsource Support: Supported global art outsourcing processes, helping maintain quality and consistency for the Sony Home platform. Team Support: Assisted with onboarding artists and outsource partners to meet production needs. Creative Collaboration: Worked closely with the Art Director to support creative decisions and environment design.
Artist at Free Radical Design
March 1, 2006 - September 1, 2008
Environmental Assets: Delivered high-quality modelling, texturing, and lighting for major game titles. Asset Optimization: Managed asset conversion to ensure peak cross-platform performance.
Senior Artist at Razorworks
March 1, 2004 - March 1, 2006
Asset Creation: Created vehicles, environments, and PR assets for game and marketing use. Team Support: Supported junior artists through guidance and informal mentoring. Technical Development: Contributed to R&D efforts exploring new techniques and emerging technologies.
Artist at Criterion
June 1, 2003 - October 1, 2003
Asset Production: Developed environment assets for Burnout 3: Takedown
Art Manager at Smartdog
July 1, 1997 - November 1, 2002
Project Support: Managed art team operations and schedules while maintaining hands-on involvement in asset creation and quality control. Team Scaling: Directed recruitment, interviewing, and onboarding to meet expanding project demands.
3D Artist at 3D Films
June 1, 1996 - February 1, 1997
Real-Time Graphics: Delivered specialised visual solutions for defence, architectural, and broadcast clients.
Graphic Artist at BBC Pebble Mill
May 1, 1995 - February 1, 1996
Broadcast Design: Created on-air graphics and title sequences for programmes including Top Gear and Ready Steady Cook.

Education

Add your educational history here.

Qualifications

B-Tech Higher Diploma
January 11, 2030 - April 24, 2026
City & Guilds (Levels 1–4) in Graphic Design, Photography, and Multimedia
January 11, 2030 - April 24, 2026
A-Levels: Art, Psychology, and Maths
January 11, 2030 - April 24, 2026

Industry Experience

Media & Entertainment, Gaming, Retail, Software & Internet, Professional Services