3D Animator with 5 years of professional experience across game, VR, cinematic, TV, and freelance production, specializing in character and gameplay animation. Skilled in keyframe animation, timing, weight, body mechanics, and performance acting, with hands-on experience cleaning and refining motion-capture data. Experienced in building and integrating animation pipelines using Autodesk Maya, Blender, MotionBuilder, and Unreal Engine 4/5. Comfortable collaborating across technical and creative teams to solve animation/engine challenges, meet production milestones, and maintain high-quality standards in fast-paced environments.

Kanishka Peddinedi

3D Animator with 5 years of professional experience across game, VR, cinematic, TV, and freelance production, specializing in character and gameplay animation. Skilled in keyframe animation, timing, weight, body mechanics, and performance acting, with hands-on experience cleaning and refining motion-capture data. Experienced in building and integrating animation pipelines using Autodesk Maya, Blender, MotionBuilder, and Unreal Engine 4/5. Comfortable collaborating across technical and creative teams to solve animation/engine challenges, meet production milestones, and maintain high-quality standards in fast-paced environments.

Available to hire

3D Animator with 5 years of professional experience across game, VR, cinematic, TV, and freelance production, specializing in character and gameplay animation. Skilled in keyframe animation, timing, weight, body mechanics, and performance acting, with hands-on experience cleaning and refining motion-capture data.

Experienced in building and integrating animation pipelines using Autodesk Maya, Blender, MotionBuilder, and Unreal Engine 4/5. Comfortable collaborating across technical and creative teams to solve animation/engine challenges, meet production milestones, and maintain high-quality standards in fast-paced environments.

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Work Experience

Lead 3D Animator at Temwa Studio
December 4, 2023 - Present
Led by example delivering high-quality character animation while making critical production decisions to hit milestones and deadlines. Resolved complex animation and technical challenges in Blender by creating efficient workflows and creative production solutions that improved team productivity. Created compelling character performances using strong principles of acting, timing, weight, body mechanics, and cinematic storytelling. Collaborated with directors, rigging, modeling, and lighting teams to maintain a consistent creative vision, interpreted briefs into polished animations, and contributed to asset review and animation polish. Worked across industry-standard pipelines using Autodesk Maya, Blender, MotionBuilder, Unreal Engine 4/5, and Adobe Creative Suite, including real-time and cinematic integration.
3D Animator at Tucan Studios
September 1, 2021 - December 1, 2023
Worked on a VR game project as a 3D Animator, implementing game animations into Unreal Engine 4. Created gameplay animations for VR using Maya and Unreal Engine, delivered animation assets integrated into UE4 systems, and contributed to Unreal integration workflows and animation pipelines. Cleaned and refined motion-capture data using MotionBuilder and gained experience with basic biped rigging and skinning for the project. Collaborated with cross-functional teams including concept artists, 3D artists, VFX artists, animators, and technical designers to meet production objectives while diagnosing and solving technical animation pipeline issues.
3D Animator (Freelance) at Ubisoft Reflections
January 1, 2021 - March 31, 2021
Delivered 5 minutes of animation (7500 frames) for the Grow Home project under a tight deadline. Created character animations in Autodesk Maya using blocking workflows to enable early client feedback and iteration. Contributed creatively to camera and shot composition. Applied efficient animation techniques and tooling to produce the full frame count while maintaining quality.
Jr. 3D Animator at Yuva Animation Studios Private Limited
January 1, 2018 - January 1, 2020
Completed assigned animation shots within deadlines while taking constant feedback from the supervisor. Communicated with other departments when technical issues arose and planned shot schedules with strong time management. Maintained organization and continuity across Maya and Unreal Engine workflows. Created layout/pre-viz for shots before starting animation and supported production through pipeline-aware planning and iterative review.

Education

MA Animation with Advanced Practice at Teesside University
January 1, 2020 - January 1, 2022
BA (Hons) Animation / BSc at Birmingham City University & Bharathiar University
January 1, 2015 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    3D Animation Showreel
    A curated collection of 3D animation work demonstrating my skills across character animation, gameplay animation, cinematic performance, locomotion, action, and creature animation. The showreel features a variety of animation styles and scenarios, including humanoid characters, stylized characters, creatures, action sequences, and environmental storytelling. My work focuses on creating believable movement, strong poses, clear timing, expressive body mechanics, and engaging character performances. Key Skills Demonstrated 3D Character Animation Gameplay & Action Animation Combat Animation Locomotion & Body Mechanics Creature Animation Cinematic Animation Keyframe Animation Motion Capture Cleanup & Refinement Character Performance Animation Timing, Spacing & Posing Animation for Games and Cinematics The reel reflects my ability to adapt animation techniques to different characters, visual styles, and production requirements, with an emphasis on strong movement, storytelling, and polished performance. filmdirector 3d animator

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