Hi, I’m Karthik Subramanyam, a game tech lead with 11+ years of experience in building robust Unity and C# architectures for PC and mobile. I enjoy shaping end-to-end gameplay systems, tooling, and performance optimizations to deliver polished player experiences. I’ve led multi-project teams, mentored junior and mid-level developers, and collaborated closely with designers and product managers to turn ideas into stable, shipped products. Based in Germany and open to relocating anywhere in the EU, I’m passionate about mentoring engineers, collaborating with designers, and delivering accessible, high-quality experiences for a wide range of players.

Karthik Subramanyam

Hi, I’m Karthik Subramanyam, a game tech lead with 11+ years of experience in building robust Unity and C# architectures for PC and mobile. I enjoy shaping end-to-end gameplay systems, tooling, and performance optimizations to deliver polished player experiences. I’ve led multi-project teams, mentored junior and mid-level developers, and collaborated closely with designers and product managers to turn ideas into stable, shipped products. Based in Germany and open to relocating anywhere in the EU, I’m passionate about mentoring engineers, collaborating with designers, and delivering accessible, high-quality experiences for a wide range of players.

Available to hire

Hi, I’m Karthik Subramanyam, a game tech lead with 11+ years of experience in building robust Unity and C# architectures for PC and mobile. I enjoy shaping end-to-end gameplay systems, tooling, and performance optimizations to deliver polished player experiences. I’ve led multi-project teams, mentored junior and mid-level developers, and collaborated closely with designers and product managers to turn ideas into stable, shipped products.

Based in Germany and open to relocating anywhere in the EU, I’m passionate about mentoring engineers, collaborating with designers, and delivering accessible, high-quality experiences for a wide range of players.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Lead Game Engineer at Drivehead Game Studio
September 1, 2014 - September 1, 2024
Responsible for the entire codebase and end-to-end technical delivery from prototype to shipped product. Owned core engineering across gameplay, AI, physics, camera, UI, tools, and data/state management, ensuring production-quality stability, performance, and maintainability. Built custom tooling to support design, tuning, and testing; emphasized SOLID principles, event-driven architecture, and ScriptableObject-driven data pipelines to enable designer-friendly iteration. Led multi-project teams and collaborated closely with designers and product managers to align on gameplay and product goals.
Senior Unity Developer at Terra
January 1, 2025 - January 1, 2026
Senior Unity Developer leveraging deep expertise in C# and Unity to drive architecture, tooling, and high-quality gameplay experiences. Focused on multi-platform delivery (PC/iOS/Android) and maintaining production-quality stability and performance. Based in Germany with openness to EU relocation.

Education

Bachelor of Engineering (B.E.) at P.E.S. Institute of Technology
September 1, 2008 - September 1, 2012

Qualifications

Diploma with Honours in Game Design at Vancouver Film School
February 1, 2013 - March 1, 2014

Industry Experience

Gaming, Media & Entertainment, Software & Internet