Karthik Subramanyam

Available to hire

Hi, I’m Karthik Subramanyam, a game tech lead with 11+ years of experience in building robust Unity and C architectures for PC and mobile.

About

Hi, I’m Karthik Subramanyam, a game tech lead with 11+ years of experience in building robust Unity and C# architectures for PC and mobile. I enjoy shaping end-to-end gameplay systems, tooling, and performance optimizations to deliver polished player experiences. I’ve led multi-project teams, mentored junior and mid-level developers, and collaborated closely with designers and product managers to turn ideas into stable, shipped products.

Based in Germany and open to relocating anywhere in the EU, I’m passionate about mentoring engineers, collaborating with designers, and delivering accessible, high-quality experiences for a wide range of players.

  • 11 years' experience
  • Joined March 2026

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience

Senior Unity Developer · TerraJan 2025 – Jan 2026 · 1 yr 1 mo

Senior Unity Developer leveraging deep expertise in C# and Unity to drive architecture, tooling, and high-quality gameplay experiences. Focused on multi-platform delivery (PC/iOS/Android) and maintaining production-quality stability and performance. Based in Germany with openness to EU relocation.

Lead Game Engineer · Drivehead Game StudioSep 2014 – Sep 2024 · 10 yrs 1 mo

Responsible for the entire codebase and end-to-end technical delivery from prototype to shipped product. Owned core engineering across gameplay, AI, physics, camera, UI, tools, and data/state management, ensuring production-quality stability, performance, and maintainability. Built custom tooling to support design, tuning, and testing; emphasized SOLID principles, event-driven architecture, and ScriptableObject-driven data pipelines to enable designer-friendly iteration. Led multi-project teams and collaborated closely with designers and product managers to align on gameplay and product goals.

Education

Bachelor of Engineering (B.E.) · P.E.S. Institute of Technology2008 – 2012

Certifications and awards

Diploma with Honours in Game Design at Vancouver Film School2013 – 2014

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