I’m Karunakar Chanda, a senior 3D game artist with 15+ years of experience creating game-ready assets across the full production pipeline. I work on everything from high-poly to low-poly modeling, retopology, UV mapping, baking, and PBR texturing to material creation and optimization—helping teams deliver consistent, high-quality props, hard-surface models, weapons, and both stylized and photoreal AAA assets. I’m comfortable working within strict production workflows and deadlines, collaborating with artists and production teams to match project requirements. My toolkit includes Autodesk Maya, Blender, ZBrush, Substance Painter, 3D-Coat, Unreal Engine, and Photoshop, and I enjoy building clean, optimized assets that look great in-engine while staying efficient for real-world game production.

Karunakar Chanda

I’m Karunakar Chanda, a senior 3D game artist with 15+ years of experience creating game-ready assets across the full production pipeline. I work on everything from high-poly to low-poly modeling, retopology, UV mapping, baking, and PBR texturing to material creation and optimization—helping teams deliver consistent, high-quality props, hard-surface models, weapons, and both stylized and photoreal AAA assets. I’m comfortable working within strict production workflows and deadlines, collaborating with artists and production teams to match project requirements. My toolkit includes Autodesk Maya, Blender, ZBrush, Substance Painter, 3D-Coat, Unreal Engine, and Photoshop, and I enjoy building clean, optimized assets that look great in-engine while staying efficient for real-world game production.

Available to hire

I’m Karunakar Chanda, a senior 3D game artist with 15+ years of experience creating game-ready assets across the full production pipeline. I work on everything from high-poly to low-poly modeling, retopology, UV mapping, baking, and PBR texturing to material creation and optimization—helping teams deliver consistent, high-quality props, hard-surface models, weapons, and both stylized and photoreal AAA assets.

I’m comfortable working within strict production workflows and deadlines, collaborating with artists and production teams to match project requirements. My toolkit includes Autodesk Maya, Blender, ZBrush, Substance Painter, 3D-Coat, Unreal Engine, and Photoshop, and I enjoy building clean, optimized assets that look great in-engine while staying efficient for real-world game production.

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Work Experience

Senior 3D Artist at Technicolor
January 1, 2021 - January 1, 2024
Created high-quality 3D assets for production environments, working across modeling, UVs, texturing, materials, and asset preparation. Produced realistic and production-ready assets aligned with project requirements. Collaborated with artists and production teams to deliver within deadlines while maintaining quality and consistency across multiple asset types.
3D Artist at Xentrix Studios
January 1, 2020 - January 1, 2021
Created 3D game assets including props and hard-surface models. Performed modeling, UV mapping, texturing, and asset optimization to prepare production-ready deliverables. Followed established production workflows and quality requirements.
3D Artist at Amazon
January 1, 2019 - January 1, 2020
Worked on 3D asset creation and production workflows, creating and refining 3D models and textures. Supported asset development according to project requirements and collaborated with team members to deliver quality assets within schedule constraints.
3D Artist at Technicolor
January 1, 2017 - January 1, 2019
Produced production-quality 3D models and textures, handling modeling, UV mapping, texturing, and asset preparation. Delivered assets according to project specifications and production requirements while contributing throughout the asset creation process.
3D Artist at DQ Entertainment
January 1, 2008 - January 1, 2017
Worked on 3D modeling and texturing for long-term production projects, creating props, environments, and other game assets. Developed strong expertise in UVs, texturing, and production pipelines, and collaborated with artists and production teams throughout the asset-production process.
3D Artist at FX Labs
January 1, 2007 - January 1, 2008
Began professional 3D career in asset production, working on modeling and texturing tasks based on project requirements. Built foundational skills in professional 3D production workflows.

Education

B.Sc. Computer Science at Kakatiya University
January 1, 2003 - September 2, 2026
B.Sc. Computer Science at Kakatiya University
January 1, 2003 - December 31, 2003
B.Sc. Computer Science at Kakatiya University
January 1, 2003 - January 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    Realistic Sports Car – 3D Modeling & Texturing
    Realistic hard-surface 3D asset created for game production. Responsible for modeling, UV layout, texturing and final presentation, with a focus on accurate proportions, clean topology and high-quality materials.
    Gun
    Realistic hard-surface 3D asset created for game production. Responsible for modeling, UV layout, texturing and final presentation, with a focus on accurate proportions, clean topology and high-quality materials.
    Sci-Fi Weapon – 3D Modeling & Texturing
    Realistic hard-surface 3D asset created for game production. Responsible for modeling, UV layout, texturing and final presentation, with a focus on accurate proportions, clean topology and high-quality materials.
    Sci-Fi_Robo
    Realistic hard-surface 3D asset created for game production. Responsible for modeling, UV layout, texturing and final presentation, with a focus on accurate proportions, clean topology and high-quality materials.
    Hard-surface modeling + texturing
    Realistic hard-surface 3D asset created for game production. Responsible for modeling, UV layout, texturing and final presentation, with a focus on accurate proportions, clean topology and high-quality materials.

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