I’m Karunakar Chanda, a senior 3D game artist with 15+ years of experience creating game-ready assets across the full production pipeline. I work on everything from high-poly to low-poly modeling, retopology, UV mapping, baking, and PBR texturing to material creation and optimization—helping teams deliver consistent, high-quality props, hard-surface models, weapons, and both stylized and photoreal AAA assets.
I’m comfortable working within strict production workflows and deadlines, collaborating with artists and production teams to match project requirements. My toolkit includes Autodesk Maya, Blender, ZBrush, Substance Painter, 3D-Coat, Unreal Engine, and Photoshop, and I enjoy building clean, optimized assets that look great in-engine while staying efficient for real-world game production.
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