I'm Kate Balci, a passionate and detail-oriented 3D digital sculptor and modeler specializing in themed entertainment and immersive environments. I love bringing fantastical spaces to life through careful sculpture, texturing, and environmental storytelling. I’m eager to collaborate with teams to create engaging, believable worlds. With a focus on anatomy, stylized design, and practical workflows, I enjoy blending realism and fantasy to build immersive experiences. I thrive in collaborative settings and am motivated by projects that push creative boundaries while maintaining strong technical fidelity.

Kate Balci

I'm Kate Balci, a passionate and detail-oriented 3D digital sculptor and modeler specializing in themed entertainment and immersive environments. I love bringing fantastical spaces to life through careful sculpture, texturing, and environmental storytelling. I’m eager to collaborate with teams to create engaging, believable worlds. With a focus on anatomy, stylized design, and practical workflows, I enjoy blending realism and fantasy to build immersive experiences. I thrive in collaborative settings and am motivated by projects that push creative boundaries while maintaining strong technical fidelity.

Available to hire

I’m Kate Balci, a passionate and detail-oriented 3D digital sculptor and modeler specializing in themed entertainment and immersive environments. I love bringing fantastical spaces to life through careful sculpture, texturing, and environmental storytelling. I’m eager to collaborate with teams to create engaging, believable worlds.

With a focus on anatomy, stylized design, and practical workflows, I enjoy blending realism and fantasy to build immersive experiences. I thrive in collaborative settings and am motivated by projects that push creative boundaries while maintaining strong technical fidelity.

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Language

English
Fluent
Russian
Fluent
Ukrainian
Intermediate

Work Experience

Project & Portfolio at Full Sail University
July 1, 2025 - August 31, 2025
Modeled and textured a seahorse statue standing at 1.5 m tall intended for a carousel installation. Analyzed and researched reference art, and developed a plan to execute organic sculpting in ZBrush, base modeling in Maya, texture painting in Substance Painter, and final rendering in Arnold. Focused on detailed anatomy and stylized design for a whimsical theme.
Industrial Production at Full Sail University
June 1, 2025 - July 31, 2025
Scu lpted and modeled a stylized circus woman statue 1.5 m tall designed for a 12 m tall rooftop placement. Executed full digital multi-task workflow: sculpting, modeling, texturing, and rendering. Blended realism and stylized fantasy to build an immersive themed space, featuring accurate lighting setups and material fidelity for use in future real-world construction.

Education

Bachelor of Science in Computer Animation (B.S.) at Full Sail University
September 1, 2025 - December 17, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Manufacturing
    uniE608 SeaHorse Carousel
    https://www.twine.net/signin • Modeled and textured "hippocampus" sea horse statue standing at 1.5m tall intended for a carousel installation. • Utilized ZBrush for organic sculpting, Maya for base modeling, Substance Painter for textures, and Arnold for rendering. • Focused on detailed anatomy and stylized design for a whimsical theme. Reference: https://www.twine.net/signin
    uniE621 SeaHorse Carousel
    https://www.twine.net/signin • Modeled and textured "hippocampus" sea horse statue standing at 1.5m tall intended for a carousel installation. • Utilized ZBrush for organic sculpting, Maya for base modeling, Substance Painter for textures, and Arnold for rendering. • Focused on detailed anatomy and stylized design for a whimsical theme. Reference: https://www.twine.net/signin
    uniE621 Circus-Tancies 3D Model
    https://www.twine.net/signin • Sculpted and modeled a stylized circus woman statue 1.5m tall designed for a 12m tall rooftop placement. • Executed full digital workflow: sculpting, modeling, texturing, and rendering in ZBrush, Maya, and Substance Painter. • Blended realism and stylized fantasy to build an immersive themed space, featuring accurate lighting setups and material fidelity for use in future real-world construction. Reference: https://www.twine.net/signin Credits: Additional Buildings: https://www.twine.net/signin
    paper SeaHorse Carousel

    https://www.twine.net/signin

    • Modeled and textured “hippocampus” sea horse statue standing at 1.5m tall intended for a carousel installation.
    • Utilized ZBrush for organic sculpting, Maya for base modeling, Substance Painter for textures, and Arnold for rendering.
    • Focused on detailed anatomy and stylized design for a whimsical theme.
    Reference: https://www.twine.net/signin