Kaylyn J. Luna

Available to hire

Full Portfolio Here: Website not available. Sign in: https://www.twine.net/signup I’m Kaylyn J.

About

Full Portfolio Here: Website not available. Sign in: https://www.twine.net/signup

I’m Kaylyn J. Luna, an environment-focused 3D artist and visualization specialist with 4+ years of experience creating immersive worlds, architectural visualizations, XR experiences, and digital media. I love turning design intent into clear, compelling visuals—whether that’s through real-time rendering, detailed technical art, or procedural materials that add depth and realism.

I also enjoy leading creative teams and building strong production workflows, collaborating closely with client teams and cross-functional partners to make sure deliverables meet project goals. From developing shader-driven looks in Unreal Engine to producing concept art, UI/UX visuals, and promotional motion graphics, I bring ideas to life with both artistic craft and technical problem-solving.

  • Joined November 2026

Industry experience

  • Media & Entertainment
  • Education
  • Professional Services
  • Gaming
  • Software & Internet

Projects · 4

A project that intersects fine art and UE5 shader development. Virtual Homecoming is my graduate capstone project where I developed a complex shader in Unreal Engine 5 that mimicked the visual style of famous Mexican painter, Frida Khalo. The project is incredibly personal and features a 3D recreation of my childhood home in San Diego, Texas, as well as a dive into the key visual motifs featured in Frida Khalo's work that serve as goalposts for the shaders.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

View Full Animation Here: https://www.youtube.com/watch?v=yinRrmEpfr4 "Shell You Be Mine?" is a 3D animated short that started as a passion project amongst a group of grad students from Texas A&M University, but went on to become an award winning short from the Under The Stars film festival in Austin, Texas. I was responsible for creating the island and all of its vegetation assets including the beach, trees, terrain, and ground vegetation.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer

An indie game where you play as a demonic spirit that is summoned by an old lady to bring back her deceased loved ones. You must traverse her ranch property to collect items her loved ones left behind, but you can only walk in shadows. Move objects around the property to create shadows and reach your target, but don't get comfortable, because each level is a different time of day that moves the objects' shadows. I was responsible for the 3D environment layout and design, 3D asset creation, UI/UX asset creation and development. This project started as a industry-led summer course at Texas A&M University, but ultimately became a self-published title and accepted as a nominee for the 2022 Independent Games Festival (IGF) student submission award. The Ritual is available to download and play here: https://www.twine.net/signin

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

I developed 3D Stills, animations and VR/AR experiences during my 2 year employment as a Visualization Specialist at PBK Architects- San Antonio. I collaborated with clients, project managers and multi-disciplinary teams across the country to identify project goals, workflows and establish deliverables. I was responsible for all aspects of scene development from model/asset procurement, lighting, entourage, context placement, camera pathing/animation and post-production.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

Work experience

Visualization Specialist · PBK Architects (PBK Vizlab Central)Sep 2024 – Aug 2026 · 2 yrs

Communicated with clients and project managers to identify project requirements, expectations, visual objectives, and deliverables. Coordinated with multidisciplinary teams and regional offices nationwide to support project execution and goals. Created high-quality architectural visualizations, immersive VR/AR digital media, and real-time visual experiences to communicate architectural concepts and design intent. Developed procedural materials and technical art workflows tailored to project and client requirements. Collaborated with technology leadership to establish company-wide AI best practices and AI-assisted production workflows.

2D Team Lead / Graduate Research Assistant · LIVE LAB - 2D Team, Texas A&M UniversityJan 2022 – Dec 2024 · 3 yrs

Led and coordinated student workers responsible for digital media production and multimedia content creation. Collaborated with faculty, researchers, and multidisciplinary teams to develop visual communications and digital experiences. Produced promotional graphics, video content, UI/UX designs, virtual experiences, and concept art across creative and technical platforms.

Education

Master of Science (MS) · Texas A&M University, College Station2022 – 2024

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